IRC_ketchUP commented on the build Reclaimer-Caduceus healer with: Hello dear agents! Lets get this out of the way first, caduceus is already a weak weapon that developers forgot about back in the day; the stamina got a buff, making all healing sources weaker (apart from medkits and station healing from manual blow which are HP % dependent), and the caduceus exotic talent didnt get buffed, and it was just fine before these changes, nothing special. Weak weapon because the healing is weak, the handling, the accuracy and the burst damage is worse than the m4 family, and you are giving up the free talent slot which is huge deal. If you still want to run with caduceus, you ideally need 60% CHC & 450k skillpower; caduceus can only work with pulse. Trying to achieve both high CHC & skillpower values without pulse will only make your build worse. You are pushing your build in two opposite directions, skillpower vs bullet damage (CHC & CHD), which is this build's biggest mistake. For example with weapon mods, your damage will be lower: this applies to the mag, the scope and the muzzle where the 3% CHC and 19% CHD will give you more than the 8% CHC and 4% CHD. Important note on the magazine size, the DPS loss is HUGE if you not use the 120% extended size. I wanna mention that I have done many test with caduceus and that I run 5 different pulse-caduceus builds (tactician 4p / 5p vigorous+inventive / vigorous, tactician 6p, reclaimer, nomad and striker), which I always run whenever I see the teams damage-sustain needs are good. I dont think high skillpower pulse players get enough credit! they can boost whole team damage by 70%-140%! Last thing, best caduceus talents are self preserved + a damage talent (if you can afford). TL;DR So the real question for me is, do you want to use a high skill power pulse for your team? if so, maybe you can fit your caduceus with it and give a little touch of more sustain. THX for reading.
IRC_ketchUP commented on the build FiReclaimer NEW META AoE Support with: Hello! I will try to put this in the most constructive way I can, as Im a lover not a warrior. This build has some big flaws. 1. Weapon damage on gloves is something you cant skip. 2. No destructive talent on primary weapon. (EAD increases damage of the fire status effect!) 3. Only good reason too use a lower level weapon is destructive - ferocious - determined/predatory for max electronics builds and where you only shooting to increase your skillpower, aka, tacticians. For the rest, lvl 286 weapon 4k 4k 8k is always better if you really want to unlock those talents. 4. Intense talent. Lowest tier talent in the game, also "overkill" when you already have fire turret + wildfire. 5. Accurate talent will do near nothing to an automatic weapon like the lw m4. Is only good for urban mdr or sniper riffles.