D3-FNC / GOD MODE ENGAGED / PVE / 1.8.3

    PvE

by XXXReaperXXX last updated Feb 18, 2022    Patch v1.8

   

Votes: 0

   

Primary DPS

418,457

Firearms  

  4885

Toughness

626,213

Stamina  

  9208

Skill Power

125,538

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Riotshield Health
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Enhanced PP-19

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Build Guide

Riotshield Health = Ballistic Shield health

I have change talents of second weapon for more life regen.

Everything was realized by LDB Gaming. I'm only creating this build on this site to use it in the game.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    418,457
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    489,809
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    347,104
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,332
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,598
Damage dealt per bullet with a headshot from the primary weapon
Range:    25.42m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    328,187
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    386,023
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    270,351
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,043
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,148
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.35s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    550,249
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    673,974
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    426,523
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    57%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    134,036
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    214,458
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,474
The minimum amount of firearms this build will have
Max Firearms:    4,885
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    125,538
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    416,445
The maximum amount of health this build will have when fully optimized
Max Toughness:    626,213
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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