Ultimate Reclaimer PVE Support Build (Classified)

    PvE

by TEITEC last updated Mar 11, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

344,852

Firearms  

  2961

Toughness

324,343

Stamina  

  2961

Skill Power

351,658

Electronics  

  10276

Gear

classified gear icon Reclaimer Chest
Skill Haste  (9%)
Health  (16674)
Increased Kill XP  (28%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Disrupt Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Rhino Special

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Hello This is TEITEC from the Second wave and I'm bringing you my take on the Reclaimer.

This is a build i personally run everywhere I need to go as a healer.

Build it is pretty self explanatory  It's you and your box vs. the world.

With this setup you'd be running around 350k Skill power and 49% Skill haste (As we all know that 50% is the cap) And you'll be pumping 33,6k HP/s on your box once you get a proc on talented weapon skill.

NOTE: Secondary weapon and your sidearm can change during game play, from the House to LMG's depending on what your party needs or what is your parties battle tactics. But your main weapon should always be an M4 varian. Either a LWM4 or an LVOA-C. I personally prefer LVOA-C because it' smore manageable recoil pattern than the side to side sway of the LWM4.

You can either choose Critical Hit Chance or Enemy Armour Damage on gloves, which one you prefer. I tend to go wotards the Enemy armour damage. Also you can choose another type of Weapon dmg like Sniper or SMG or Shotgun or LMG, which ever you prefer. Just keep in mind that your AR will be most likely your main source of DMG (The AR dmg can be also changed which ever build you want to run with. What to run with just SMGs? then Change the AR damage to SMG and so on)

Few key features how this works. Every skill in this game always get "snap-shotted," meaning when you use your skill the current skill power you have gets applied to said skill, doesn't matter if they stay rendered in game  for eternity. So the ideal situation is to use your support station or re apply your support station once you get your talented proc. This should be doable and specially if you are running in a group you can easily coordinate the box re planting no matter the situation.

Also standing in your box gives you 15% Skill Haste which will be applied on to your already 34% which means whilst you stand within the radius of your Support Station, you will be having 49% Skill Haste (Only one from the top) which frees us to use more Skill power oriented skill mods.

NOTE: When you decide to move forward or re apply your box remember to sit in side of the radius of your current support station because when you decide to destroy that thing the cooldown of the skill gets snap-shotted which mean you will reclaim your box back with 49% skill haste.

The reason why we are running Overdose rather than de-fib on the first aid is due to the fact that even if your party member are at full health. once you pop them with an over heal you get a triage proc, which reduces your cool-downs. Overdose also come sin handy saving your own life when things get heated up in the room.

Rest of the talents are pretty self explanatory as you use your medkits to save other people's lives and the extra CD reduction you get when you get on low health and make or break an encounter.

See you on the field agent!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    344,852
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    464,342
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    225,361
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,542
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    172,934
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    258,941
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    86,927
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    93,198
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    287,980
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    218,427
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    293,524
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    143,329
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    26,314
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    54,208
Damage dealt per bullet with a headshot from the sidearm
Range:    18.90m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,319
The minimum amount of electronics this build will have
Max Electronics:    10,276
The maximum amount of electronics this build will have when fully optimized
Skill Power:    351,658
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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