345,119
725,435
88,830
This is a slightly different version of my original D3 enduring tank build because of the talents and elite damage. The weapon sights originally had crit chance but the crit damage provided better healing if I recall. Precision makes all the difference with it though. Sustained with self preserved on the house is really good but I found that it was harder to keep up predatory since you have to switch weapons by sprinting and that removes your damage resilience for a bit and then getting a kill with the aug takes a bit longer. Either one works but pred just makes it easier to keep up health regen. I also have a D3-Nomad version to this build that is good but I like the 5% health regen per second that is constant in the last health segment. I can last pretty much forever with the last segment as long as I don’t get shot by too many people at once but even then even on heroic incursions I can last a long time with even half of my last bar. Every kill regenerates most or all of the damage I take. Equip high skill power and have at least 9000 stamina with the four piece D3 set and deploy your shield then manually equip back your health and tank build items to have a super strong shield with your super strong health bar. If you have another d3 set with some stamIna and skill power it will make it easier so you can equip it, deploy the shield, and then re-equip your original gear set. Loadouts do not work for this. If you have the extra 5% shield resilience from the 5 piece classified D3 it may transfer over to your other loadout but I don’t know if it works like shield health. If you want more damage just get more crit damage instead of health and crit chance if you want. You can have damage talents on your weapons and enemy armor damage but then your way less tanky and I hate damage builds because I’m always a juggernaut and it is not needed. Crit damage and chance is only acceptable not just for the soloing capability but for the self preserved healing which actually is a lot even with the high health. It pairs really well with the damage reduction, elite resistance, and high health pool in this build. You are invincible with a decent reclaimer on your team on heroic incursions and even legendary difficulty but without a healer legendary difficulty is a challenge. I am still very tanky but I have to get in cover to recover my shield more often. You can use combat medic but I’d rather save my medkits for resistance on low health. I legit use them with like 2 or 5% health remaining because of the resistance and enduring. This can make your character very survivable.
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