Tank - D3 Enduring

    PvE

by Juggernaut last updated Jul 8, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

345,119

Firearms  

  2961

Toughness

725,435

Stamina  

  10018

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Enduring Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1272

classified gear icon Alpha Bridge Gloves
Health on Kill  (5%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon D3-FNC Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Tactical AUG A3P

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Tactical M1911

High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

This is a slightly different version of my original D3 enduring tank build because of the talents and elite damage. The weapon sights originally had crit chance but the crit damage provided better healing if I recall. Precision makes all the difference with it though. Sustained with self preserved on the house is really good but I found that it was harder to keep up predatory since you have to switch weapons by sprinting and that removes your damage resilience for a bit and then getting a kill with the aug takes a bit longer. Either one works but pred just makes it easier to keep up health regen. I also have a D3-Nomad version to this build that is good but I like the 5% health regen per second that is constant in the last health segment. I can last pretty much forever with the last segment as long as I don’t get shot by too many people at once but even then even on heroic incursions I can last a long time with even half of my last bar. Every kill regenerates most or all of the damage I take. Equip high skill power and have at least 9000 stamina with the four piece D3 set and deploy your shield then manually equip back your health and tank build items to have a super strong shield with your super strong health bar. If you have another d3 set with some stamIna and skill power it will make it easier so you can equip it, deploy the shield, and then re-equip your original gear set. Loadouts do not work for this. If you have the extra 5% shield resilience from the 5 piece classified D3 it may transfer over to your other loadout but I don’t know if it works like shield health. If you want more damage just get more crit damage instead of health and crit chance if you want. You can have damage talents on your weapons and enemy armor damage but then your way less tanky and I hate damage builds because I’m always a juggernaut and it is not needed. Crit damage and chance is only acceptable not just for the soloing capability but for the self preserved healing which actually is a lot even with the high health. It pairs really well with the damage reduction, elite resistance, and high health pool in this build. You are invincible with a decent reclaimer on your team on heroic incursions and even legendary difficulty but without a healer legendary difficulty is a challenge. I am still very tanky but I have to get in cover to recover my shield more often. You can use combat medic but I’d rather save my medkits for resistance on low health. I legit use them with like 2 or 5% health remaining because of the resistance and enduring. This can make your character very survivable.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    345,119
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    405,123
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    285,115
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    44%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    22,558
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    301,318
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    353,706
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    248,929
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    44%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,090
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.90m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    183,903
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    242,825
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    124,981
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,174
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,999
The minimum amount of stamina this build will have
Max Stamina:    10,018
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    482,430
The maximum amount of health this build will have when fully optimized
Max Toughness:    725,435
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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