Tank - 5D3 Enduring

    PvE

by Juggernaut last updated Sep 23, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

339,873

Firearms  

  2961

Toughness

731,255

Stamina  

  10147

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

Enduring Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1272

classified gear icon D3-FNC Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Health on Kill  (5%)
 

1401

classified gear icon D3-FNC Knee Pads
Health  (16674)
Damage to Elites  (16%)
Bleed Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Tactical AUG A3P

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Tactical M1911

High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

This build is better for higher damage pve enemies than my other D3 builds, but it still includes the enduring mask for regeneration. It gives more damage reduction but significantly less health regen in the last segment in this build. Evasive Action actually gives 30% damage reduction for 1.5 seconds as soon as you leave cover on a “cover to cover” maneuver, but if you cancel the motion then you still get a second of damage reduction. All crit stuff is for healing so I chose precision as one of my talents. I included elite damage even though I am all about tankiness because the extra burn, bleed, or shock resistance didn’t help when I was getting shot a ton, and the elite damage improves the crit damage and preserved healing. The ally heal talent can heal your shield and sustain allies when you pop a medkit and the headshot talent that makes bullets have a 50% chance not to be consumed when shot in the enemies head can be useful for your own sustain in the heat of battle. The house gives more healing than the AUG, but I have found that the AUG is hard to beat for its healing when compared to other smgs. I mainly use it to proc predator. Predator can be good on the house but the health on kill is more beneficial because you can finish off enemies with your secondary or sidearm every 20 seconds. With a super healer on your team you could replace the enduring mask with the backpack that makes all healing received also heal the shield. Cover to cover damage reduction can be useful on legendary difficulty especially when regaining your shield. The pulse and damage shield have the most width and coverage so they would be best to use even though you do not get the effects. I prefer the pulsing shield for a bit more coverage on the sides of the shield rather than more height. This is way tankier in harder content with the 5 piece defense rather than the alpha bridge due to the major increase in resistance. It makes the normal enduring strength strong when using self preserved and predatory with it. Incursions are a breeze combat wise.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    339,873
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    399,877
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    279,870
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the primary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    22,558
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    296,738
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    349,126
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    244,350
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the secondary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,090
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.90m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    183,903
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    242,825
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    124,981
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,174
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    9,159
The minimum amount of stamina this build will have
Max Stamina:    10,147
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    486,300
The maximum amount of health this build will have when fully optimized
Max Toughness:    731,255
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment