Ninjabike Nomad (solo dz landmark)

    PvP

by Chill_out_21 last updated Jun 14, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

416,147

Firearms  

  5224

Toughness

521,353

Stamina  

  7884

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Exotic Damage Resilience  (11%)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Blind/Deaf Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
Critical Hit Chance  (6%)
LMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Disorient Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Ok so this is my first build on this sight so be nice. I really like the idea of using ninjabike with a bunch of gear sets. for this one i personally use it a lot when doing landmarks. it’s also good to use to stand a chance against rogues trying to steal your sweet loot. I put lone star for the extra ammo capacity because i hate going back to checkpoints for ammo. alphabridge for the extra passive healing. it goes well with the nomad’s 3 piece bonus. i put destructive on my lightweight m4 to deal with really heavy enemies from a distance. I’m a console player so stability is important. the shotgun is just a last resort so you can gain a little health and decrease skill cooldown, giving you just a little bit more time to survive. since this is a solo build i put on recovery link. scrambler so you can run away from fights easier and keep people who pulse you from dealing extra damage.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    416,147
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    474,525
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    357,769
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    49.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,798
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,198
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    378,723
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    464,911
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    292,534
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the secondary weapon
Critical Hit Damage:    124%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,534
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,935
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    588,340
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    715,320
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    461,360
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    137,562
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    220,099
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,812
The minimum amount of firearms this build will have
Max Firearms:    5,224
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,181
The minimum amount of stamina this build will have
Max Stamina:    7,884
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    346,711
The maximum amount of health this build will have when fully optimized
Max Toughness:    521,353
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    17%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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