Medic

    PvE

by Juggernaut last updated Jun 19, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

292,130

Firearms  

  2961

Toughness

392,535

Stamina  

  4028

Skill Power

328,512

Electronics  

  8822

Gear

Rapid Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Refreshed Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Tactician Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 4
  
 

Primary Weapon  -  Caduceus

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  AUG A3 Para XS

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Tactical M1911

High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Many of the talents, gear mods, or stats can be interchanged with anything else that may suit the healer build better. I couldn’t remember exactly what the build had but it is good to know what effects benefit the medic build. You could have more skill power or electronics, or more survivability with health or talents like sustained or predator. Skill haste, first aid ally heal, support station healing rate, skill power/electronics, and even crit chance can enhance the team healing. You could even get more health on kill or change the resistances if you like. Cooldown perks can also be applied with player talents, gear, or even weapon talents such as determined.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    292,130
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    358,950
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    225,311
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,433
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,508
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    273,341
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    313,086
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    233,596
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    63%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    21,380
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.00m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    175,263
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    230,692
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    119,833
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,174
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,930
The minimum amount of electronics this build will have
Max Electronics:    8,822
The maximum amount of electronics this build will have when fully optimized
Skill Power:    328,512
Improves skills
Skill Haste:    42%
Improves the cooldowns of skills
Max Health:    261,044
The maximum amount of health this build will have when fully optimized
Max Toughness:    392,535
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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