Medic

    PvE

by Juggernaut last updated Jul 6, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

313,276

Firearms  

  4028

Toughness

324,343

Stamina  

  2961

Skill Power

324,729

Electronics  

  8951

Gear

Rapid Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

classified gear icon Tactician Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

Refreshed Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Tactician Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 4
  
 

Primary Weapon  -  Caduceus

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  AUG A3 Para XS

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Tactical M1911

High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Many of the talents, gear mods, or stats can be interchanged with anything else that may suit the healer build better. I couldn’t remember exactly what the build had but it is good to know what effects benefit the medic build. I replaced two electronic skill power mods with electronic skill haste mods for preference even the the skill haste is already high. You could have more skill power or electronics, or more survivability with health or talents like sustained or predator. Skill haste, first aid ally heal, support station healing rate, skill power/electronics, and even crit chance can enhance the team healing. You could even get more health on kill or change the resistances if you like. Cooldown perks can also be applied with player talents, gear, or even weapon talents such as determined. You could have the specialized backpack but just a 6% bonus to skill power at 300k skill power is more than 200% of stam and firepower. 30% more skill power will increase the caduceus healing and skill healing. The AUG is used for self healing and cool down on kill but it is usually best used when you run out of ammo or you need more dps. It can have sustained or deadly for healing on it besides self preserved and determined. I would go with electronics and then some stamina for the healing mods but the caduceus, determined, and even cool headed require a lot of firepower. I ended up taking off self preserved for more skill power but all the weapons used to have self preserved and one had predatory. The gloves had crit damage for self healing but  if the build isn’t going to have self preserved due to the increase in skill power then it can be rolled for health on kill. I changed the build again and removed fierce on the primary because I had to remove firepower for more skill power. It can have determined, health on kill, or whatever tertiary talent you want on it. To make up for the loss of fierce you can run with precision instead of critical save for more team weapon healing. Critical save is for your own survivability and is really good to keep yourself alive, but the extra team healing is hard to miss.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    313,276
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    386,598
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    239,954
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,130
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,477
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    323,057
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    380,543
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    265,570
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    58%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,640
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,337
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.90m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    192,318
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    253,142
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    131,494
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,063
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    49,570
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,743
The minimum amount of firearms this build will have
Max Firearms:    4,028
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,090
The minimum amount of electronics this build will have
Max Electronics:    8,951
The maximum amount of electronics this build will have when fully optimized
Skill Power:    324,729
Improves skills
Skill Haste:    48%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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