Juggernaut

    PvE

by Juggernaut last updated Jun 25, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

222,941

Firearms  

  2832

Toughness

707,977

Stamina  

  9631

Skill Power

84,960

Electronics  

  2832

Gear

Nomad Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Bleed Resistance  (17%)
 
 

1272

Enduring Mask
Health on Kill  (5%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Nomad Gloves
Health on Kill  (5%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

Alpha Bridge Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1272

Steadfast Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 
Performance Mod
Smart Cover Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Military MK46

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Caduceus

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Tactical M1911

High velocity magazine
Critical Hit Chance  (8.5%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Attributes can be interchangeable if needed such as for weapon talent requirements. Any extra bleed resistance or crit damage can be changed as well. This build is pretty survivable and pairs well with increased threat to protect your teammates and focus fire onto you. You could apply other attachments for greater threat if needed. This is focused all on health, self healing, slight support, and resistance. This build is better for a cover tank build actually, looking back on it. It is a recovering build. It is tanky but for difficult PVE missions it can just be a cover build. So cover damage resilience and abilities would work well with it. A crit healing smg can be used as well. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    222,941
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    292,256
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    153,626
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    14,628
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,012
Damage dealt per bullet with a headshot from the primary weapon
Range:    35.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    277,659
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    349,718
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    205,600
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,228
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,216
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    181,739
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    239,968
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    123,511
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,671
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    44,642
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,519
The minimum amount of stamina this build will have
Max Stamina:    9,631
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    470,820
The maximum amount of health this build will have when fully optimized
Max Toughness:    707,977
Toughness is a combination of max health and armor
Max Health on Kill:    30%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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