Reclaimer

    PvE

by EDR3X last updated Jun 2, 2021    Patch v1.8

   

Votes: 0

   

Primary DPS

335,212

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

341,808

Electronics  

  10170

Gear

classified gear icon Reclaimer Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

This is my take on Reclaimer PvE build. This is the build where you can do little more damage as full electronics stacked healer build. The Destructive in Free slot of Primary weapon and Enemy Armor Damage rolled in Vest and Gloves which results in 53% Enemy Armor Damage. Damage To Elites in mask and Knees provides you extra damage which you lack. And with 10K electronics pulse you can do real Damage.

I'm Using Skill-Haste mods not Skill-power mods because you want your box faster as possible after it runs out and while using Skill-power mods your healing rate only increases by 1.5k and that would not make significant difference . Using Skill-Haste you can get your skills faster as you are getting 34% skill haste when outside the box and 49% with additional 15% you get from station and skill-haste cap is 50%.Yeah you can use 2 skill-power mods and 3 skill-haste but its the same thing as additional 6k skill-power don't make any significant difference in station healing rate thats why i am going for 2 Damage to Elites Electronics mods for additional damage which results to 36% damage to elites. And i'm using Support Station range Performance mods not healing rate mods that is because without healing speed mods your healing rate is 28K Hp/s which is enough for all Endgame content and with Station range mods you are giving your teammates more room to run around.

You can use Skill-power mods and healing rate performance mods and get above 32k HP/s healing rate from your station but you are getting your box and pulse little late and box range is also smaller which is ok for resistance but not in other Endgame activities.

M700 Carbon is in secondary because as a healer you are mostly staying in the back as Legendary mobs are a lot tanky so leave them to the teammates and focus on buffing them via pulse as there is Coolheaded in Free you can get pulse quicker then the pulse duration so no gaps between the pulse, Trust me teammates will thank you.

Coolheaded in Free and not Determined as to proc Determined you have to kill the enemy which is little difficult as there are damage dealers in team and Coolheaded can proc with headshot only.

The sidearm there is Blue one as talent requirement is lower in that. You can use Yellow 204 Gear-score sidearm too. This makes you easier to farm your ult faster because of Coolheaded, You can swap between pistol or M700 depending upon the distance to proc coolheaded. And there is 3 seconds cooldown to coolheaded to proc, so that won't make any difference on using m700 or pistol for coolheaded.

You can change your Signature skill to Tactical link while playing Resistance and use Pistol in higher wave to farm your ult, you can proc your ults 2 times a wave doing that .

Since as a Reclaimer your job is to buff and heal your teammates but when you are playing as 4 man team enemies are scaled to 4 persons and have higher health but with this build you can help your teammates a little but more by doing damage too.

1 piece of advice :- Always pop the box while inside the box before it runs out to not only get overheal but also lower cooldown for next box couz if you pop box when outside you only get 34% skill-haste but if poped inside the box you get 49% shill-haste which makes your next box faster!

In conclusion , with this build you get 36% Damage to elites and 53% Enemy Armor Damage which helps a lot . :)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    335,212
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    441,366
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    229,058
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,623
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    159,894
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    240,803
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    78,984
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    93,198
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    287,980
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    198,066
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    265,779
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    130,353
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,749
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,227
The minimum amount of electronics this build will have
Max Electronics:    10,170
The maximum amount of electronics this build will have when fully optimized
Skill Power:    341,808
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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