Reclaimer

    PvE

by EDR3X last updated Jul 21, 2021    Patch v1.8

   

Votes: 0

   

Primary DPS

344,852

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

351,658

Electronics  

  10276

Gear

classified gear icon Reclaimer Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Disorient Resistance  (33%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

This is my take on Reclaimer PvE build. With this build you have 34% skill-haste and more than 351k skill-power which results in having 28.8k HP/s healing rate out of the box and pulse gives 34.8% Crit chance with 46.4% Crit Hit Damage, since we are using tactical scanner pulse, all weapon damage is increased by 5%.

We only have 34% skill-haste since the station gives you additional 15% skill haste which results in 49% skill-haste which is close to skill-haste cap i.e. 50%.

You can use healing rate performance mods and and all skillpower mods to get above 32k HP/s healing rate from your station but your cooldown is larger and box range is smaller which is okay but a larger range gives more room to your teammates.

M700 Carbon is in secondary because as a healer you are mostly staying in the back as Legendary mobs are a lot tanky so leave them to the teammates and focus on buffing them via pulse as there is Coolheaded in Free you can get pulse quicker than the pulse duration so no gaps between the pulse. Coolheaded in Free and not Determined as to proc Determined you have to kill the enemy which is little difficult as there are damage dealers in the team and Coolheaded can proc with only a headshot.(coolheaded have 3 second cooldown)

The sidearm there is Blue one as talent requirement is lower in that. You can use the Yellow 204 Gear-score sidearm too. This makes you easier to farm your ult faster because of Coolheaded, You can swap between pistol or M700 depending upon the distance to proc coolheaded. And there is 3 seconds cooldown to coolheaded to proc, so that won't make any difference on using m700 or pistol for coolheaded.

You can change your Signature skill to Tactical link and use your pistol to proc coolheaded nearby to get the next ult faster.

1 piece of advice:- Always pop the box while inside the box before it runs out to not only get overheal but also lower cooldown for next box cuz if you pop box when outside you only get 34% skill-haste but if poped inside the box you get 49% shill-haste which makes your next box faster.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    344,852
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    464,342
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    225,361
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,542
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    159,894
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    240,803
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    78,984
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    93,198
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    287,980
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    198,066
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    265,779
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    130,353
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,749
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,319
The minimum amount of electronics this build will have
Max Electronics:    10,276
The maximum amount of electronics this build will have when fully optimized
Skill Power:    351,658
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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