NinjaBike Striker

    PvECommunity Verified

by rubenalamina last updated Feb 9, 2018    Patch v1.8

   

Votes: +28

   

Primary DPS

453,646

Firearms  

  6420

Toughness

398,354

Stamina  

  4157

Skill Power

164,760

Electronics  

  5492

Gear

classified gear icon Tactician Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Burn Resistance  (17%)
 
 

1272

classified gear icon Striker Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Black Market SASG-12 S

Russian red dot sight
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Description: This build provides great PvE damage and survivability on its own for group and solo play. It can be made with or without classified pieces, depending on the items you have or if you don't have a 6pc Striker build. You can mix and match them. Keep in mind that the NinjaBike can't unlock 5pc or 6pc bonuses even if you use classified items.

With the Nomad 2pc bonus and rolling Health on Kill where available you will have great sustain to keep doing damage. The Tactician 2pc bonus will give you extra Skill Haste to use your skill very often.

Primary Weapon: The primary weapon is an LWM4 or LVOA-C with Destructive, Ferocious, Determined. Great damage talents with Determined to providing the best utility. You can run Responsive instead of Ferocious or Predatory instead of Determined if you want to use different talent combos.

Secondary Weapon: Any secondary works with this build. I particularly like using shotguns so the Black Market or Tactical SASG-12 are great for building stacks quickly. Talents are Responsive, Destructive, Predatory. You can run Determined or other damage talent like Ferocious instead of Predatory if you want.

Alternative Weapons: The Showstopper and SASGs are excellent choices as primary too. Talents for the SASG are mentioned above. For the Showstopper, I use Destructive and Ferocious. Responsive is a great choice but the Showstopper has an optimal range bigger than responsive and you can use it effectively outside of 10 meters. SMGs like The House or MP5 are other good alternative weapons but I'd only recommend them as secondaries since ARs or Shotguns will be the most effective as primaries on this build.

Pistol: With Toxic and Coolheaded you can switch to your pistol in a hurry and keep marking NPCs for your team. Toxic helps with crows control and Coolheaded will help you get your skills back.

Skills: You can run any skills you want. Overdose is the best to heal yourself and Gas Seekers will allow you to apply status effects to NPCs while you are moving from target to target. Tactical Link can be used often if you run Determined on one of your weapons. It boosts the team or yourself in case you're running solo.

Character Talents: One is None is a must to conserve ammo and do more damage per magazine. Critical Save helps you resist a bit of damage if you use a medkit in a hairy situation. On the Move goes well with the Striker play style. Combat Medic is a must in group play, everyone should use it.

Character Talents for Solo: One is None, Critical Save, On the Move, Precision.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    453,646
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    610,833
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    296,459
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,192
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,808
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    367,510
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    457,140
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    277,880
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    98,080
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    162,813
Damage dealt per bullet with a headshot from the secondary weapon
Range:    19.44m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    252,903
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    341,441
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    164,365
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,443
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    34,859
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,881
The minimum amount of firearms this build will have
Max Firearms:    6,420
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,043
The minimum amount of electronics this build will have
Max Electronics:    5,492
The maximum amount of electronics this build will have when fully optimized
Skill Power:    164,760
Improves skills
Skill Haste:    22%
Improves the cooldowns of skills
Max Health:    264,914
The maximum amount of health this build will have when fully optimized
Max Toughness:    398,354
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • Responsive is a must have instead of Ferocious because Responsive is multiplicative. That means that the damage is multiplied by 1.1. Otherwise 0.1 will be added to the additive calculation.

Leave a comment