by rubenalamina last updated Feb 9, 2018 Patch v1.8
Description: This build provides great PvE damage and survivability on its own for group and solo play. It can be made with or without classified pieces, depending on the items you have or if you don't have a 6pc Striker build. You can mix and match them. Keep in mind that the NinjaBike can't unlock 5pc or 6pc bonuses even if you use classified items.
With the Nomad 2pc bonus and rolling Health on Kill where available you will have great sustain to keep doing damage. The Tactician 2pc bonus will give you extra Skill Haste to use your skill very often.
Primary Weapon: The primary weapon is an LWM4 or LVOA-C with Destructive, Ferocious, Determined. Great damage talents with Determined to providing the best utility. You can run Responsive instead of Ferocious or Predatory instead of Determined if you want to use different talent combos.
Secondary Weapon: Any secondary works with this build. I particularly like using shotguns so the Black Market or Tactical SASG-12 are great for building stacks quickly. Talents are Responsive, Destructive, Predatory. You can run Determined or other damage talent like Ferocious instead of Predatory if you want.
Alternative Weapons: The Showstopper and SASGs are excellent choices as primary too. Talents for the SASG are mentioned above. For the Showstopper, I use Destructive and Ferocious. Responsive is a great choice but the Showstopper has an optimal range bigger than responsive and you can use it effectively outside of 10 meters. SMGs like The House or MP5 are other good alternative weapons but I'd only recommend them as secondaries since ARs or Shotguns will be the most effective as primaries on this build.
Pistol: With Toxic and Coolheaded you can switch to your pistol in a hurry and keep marking NPCs for your team. Toxic helps with crows control and Coolheaded will help you get your skills back.
Skills: You can run any skills you want. Overdose is the best to heal yourself and Gas Seekers will allow you to apply status effects to NPCs while you are moving from target to target. Tactical Link can be used often if you run Determined on one of your weapons. It boosts the team or yourself in case you're running solo.
Character Talents: One is None is a must to conserve ammo and do more damage per magazine. Critical Save helps you resist a bit of damage if you use a medkit in a hairy situation. On the Move goes well with the Striker play style. Combat Medic is a must in group play, everyone should use it.
Character Talents for Solo: One is None, Critical Save, On the Move, Precision.
Responsive is a must have instead of Ferocious because Responsive is multiplicative. That means that the damage is multiplied by 1.1. Otherwise 0.1 will be added to the additive calculation.
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