d3testdev--11

    PvE

by devnoul last updated Feb 20, 2021    Patch v1.8

   

Votes: 0

   

Primary DPS

478,233

Firearms  

  7368

Toughness

419,806

Stamina  

  4966

Skill Power

109,628

Electronics  

  2832

Gear

D3-FNC Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

D3-FNC Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1272

Savage Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1272

D3-FNC Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

D3-FNC Holster
Critical Hit Chance  (4%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage
QUANTITY - 4
  
 

Primary Weapon  -  Navy MP-5 N

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Enhanced PP-19

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Damascus

Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

Test 1

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    478,233
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    553,772
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    402,695
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    52%
Critical hit chance with the primary weapon
Critical Hit Damage:    125.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,798
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,074
Damage dealt per bullet with a headshot from the primary weapon
Range:    16.00m
Optimal range for the primary weapon
Reload Time:    2.10s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    417,962
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    489,804
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    346,119
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    47%
Critical hit chance with the secondary weapon
Critical Hit Damage:    105%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,520
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,862
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.35s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    242,735
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    319,356
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    166,114
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    22,135
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    44,270
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,541
The minimum amount of firearms this build will have
Max Firearms:    7,368
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    109,628
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    279,180
The maximum amount of health this build will have when fully optimized
Max Toughness:    419,806
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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