Schrutey's tac pulse healer build

    PvP

by Schrutey last updated Feb 6, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

348,660

Firearms  

  2961

Toughness

393,563

Stamina  

  3495

Skill Power

339,268

Electronics  

  9613

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

classified gear icon Tactician Backpack
Health  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Tactician Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon Tactician Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  The Showstopper

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave PF45

Flash Hider
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

The site is bugged and doesn't count the 5 piece for some reason. This is 354,000 base skillpower and 50% skill haste in game. Showstopper for quicker stacks. Skill power soft caps at 450k, which you will be at most of the time. The pulse will give you good damage to easily beam other players' support stations to keep stacks and talented up most of the time. I prefer 393k toughness because with a maxed out pulse and overheal you can actually ads and safely do decent damage. You can run less stam and survive pretty easily with the vig chest, but the only benefit there will be an improvement to your base skills before stacks or talented, because at full stacks the difference between a 325k toughness and 400k toughness build is negligible. I find that at 393k I am able to actually shoot and keep stacks up easier than when I run this build squishier.

No Barrett's because I'm usually at max skillpower anyways so the 10% won't help much, and its rare that I'll have both skills off cooldown at the same time.

No inventive because, again, I don't need anymore skillpower. When I am at low health is when I want my heal to be strongest, and my pulse already caps my teammates' crit chance at 60% so the 15% skillpower bonus from inventive would needlessly just apply to my pulse most of the time.

Trained is actually a great talent to use on showstopper. If you dump a full mag into an NPC, that is 8-10% of your ult farmed back instantly. The only other talent you could use is competent, but you don't use the showstopper for damage so that is pointless.

Compared to FM pulse build, I definitely ADS more often and do more damage with this build. The pulse is way stronger, and with the vig chest I have a much larger health pool.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    348,660
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    468,150
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    229,170
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,542
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    290,494
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    361,031
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    219,957
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,890
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    96,098
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    167,000
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    222,666
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    111,333
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,061
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    24,122
Damage dealt per bullet with a headshot from the sidearm
Range:    15.40m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,290
The minimum amount of stamina this build will have
Max Stamina:    3,495
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,703
The minimum amount of electronics this build will have
Max Electronics:    9,613
The maximum amount of electronics this build will have when fully optimized
Skill Power:    339,268
Improves skills
Skill Haste:    46%
Improves the cooldowns of skills
Max Health:    261,728
The maximum amount of health this build will have when fully optimized
Max Toughness:    393,563
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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