Striker, PvE, 6k Stam, 7k Fireamrs, CQC

    PvE

by SiberiusVaako last updated Jan 19, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

440,288

Firearms  

  6763

Toughness

495,937

Stamina  

  6209

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Shotgun Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  The Showstopper

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Tactical M1911

Quick release magazine
Reload Speed  (31%)
Rate of Fire  (6.3%)
Magazine Size  (12.5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Hello everyone.

This is my Striker 7/6 "Lazy farmer build".

The reason why im calling it lazy, is because i prefer to have a lot of stability on my weapon, so when i am farming a lot, i don't have to fight to much with the weapons recoil. Also it makes getting headshots a lot easier.

Lets go through gear, weapons, mods and talents, so i can explain why i picked those.

The basic principle is that you need to reach 6k stamina, to have a decent regeneration as well as survivability.

As you can see, almost everywhere, where i could, i picked Enemy Armor and Damage To Elites, except on Striker Knee pad, in Major Attributes. I rolled for 16.6k HP, because 4% Enemy Armor dmg is not worth it.

Also, on Knee pads i picked:

- Increased Kill XP (imho its a great stat for pve builds)

- Shock Resistance (this is the only thing, that can get us in PVE if we are not careful, fire resistance is also nice, pick the one , you prefer more)

Main weapon can be LWM4 or LVOA-C - doesnt matter, the recoil patter is simliar:

LWM4 has a slightly bigger, horizontal recoil than LVOA-C, while LVOA-C has bigger vertical recoil:

https://www.reddit.com/r/thedivision/comments/8hafa6/m4_family_recoil_patterns/

Secondary weapon is The Showstopper. Why? Because i like to feel like Terry Crews in Expendables :D Also, since this build is about getting close and personal, the stagger mechanic comes in handy.

If i were to pick other weapon than The Showstopper, obviously i would pick The House (same talents, stacking Crit Hit Power Crit Hit Chance).

Sidearm is the Tactical M1911 (you can get a 163 GS blueprint and craft it), if its not lower GS, the talents will require to much Electronics.

Last but not least, i think i need to explain why i picked Pulse: Recon Pack and not the other two.

With 88,830 Skill Power:

Recon Pulse: Range 80m, Duration 20s, CHC 8,5%, CHD 8,5%, Cooldown 38,5s

Scrambler: only good in PVP

Tactical Scanner: Range 60m, Duration 20s, CHC 7,3%, CHD 9,7%, Cooldown 56,4s

However for missions on Legendary or incursions on Heroic difficulty i recommend swapping Pulse for Sticky Bomb: Flashbang, so you can force enemy out of cover.

I guess that would be all ^_^

I hope other agents will find this useful.

GL HF ^_^

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    440,288
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    583,253
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    297,323
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,673
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,242
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    434,396
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    540,793
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    328,000
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    87,320
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    144,952
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    225,895
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    300,757
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    151,033
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,533
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    59,066
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    6,223
The minimum amount of firearms this build will have
Max Firearms:    6,763
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,700
The minimum amount of stamina this build will have
Max Stamina:    6,209
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    329,809
The maximum amount of health this build will have when fully optimized
Max Toughness:    495,937
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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