Striker Glass Cannon WIP

    PvE

by VARYOS last updated Jan 25, 2021    Patch v1.8

   

Votes: +1

   

Primary DPS

559,091

Firearms  

  10011

Toughness

299,270

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave PF45

Compensator
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

Not really for solo but you can do:Normal/Hard/Challenging/Heroic.Legendary is doable,you need to pixel-pick the npc but if 2-3 bullets hit you = down.

If you craft the LWM4 you want the 3rd(Destructive) to be available for re-roll.Maybe replace with "Predatory".

"Determined" to farm the ult back.

Works the best in a group with a D3 or Reclaimer,or at least something to get the aggro from you,stay like 3-4 steps in the back and you will be fine.

513K Exemple

524K-Highest i got

Clips in Legendary 4xgroup

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    559,091
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    763,566
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    354,616
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    25,220
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    56,493
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    541,702
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    704,952
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    378,452
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    25,220
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    50,188
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    274,377
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    365,836
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    182,918
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,816
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    39,632
Damage dealt per bullet with a headshot from the sidearm
Range:    15.40m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    9,089
The minimum amount of firearms this build will have
Max Firearms:    10,011
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • Build looks nice, but would be nice if it had some sustain, the builds i run are not full glass and have predatory in free slot, but sometimes i miss determined on the weapon as well but for general good burst damage to me this seems like good build but u need suppport D3FNC and or Reclaimer, anyways its intresting to see what the damage potential of this build is :)

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