No Mad

    PvE

by Sagara last updated Jan 20, 2021    Patch v1.8

   

Votes: 0

   

Primary DPS

308,127

Firearms  

  4799

Toughness

486,202

Stamina  

  6549

Skill Power

162,079

Electronics  

  4958

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Health on Kill  (5%)
Disorient Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Pistol Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Enemy Armor Damage  (4%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Electronics Mod
All Resistance  (2%)
QUANTITY - 3
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Liberator

ACOG scope (4x)
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The House

T2 Micro red dot sight
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

This build is made according to my preferences and gameplay. But if it is useful for somebody I am glad it serves right. 

I liked the Ballistic Shield since I first used it, also I love pistols so it came in handy. I manly went through the game with a pistol; I used an assault rifle just for fast enemy armor depletion if a situation was tough. 

OK, the Path of the Nomad set comes useful for my survivability. It gives 25% health on kill, health regeneration (with overheal) during combat, and full health healing upon lethal damage. 

For weapons I use the Centurion because of that 10% of fire rate (for all your weapons) per kill, since its default is slow for my taste, this compensates that. If anything I can always use a X-45

The Liberator, I use it mainly to lower the enemies' armor. Plus each delivered shot adds a 5% damage to the next headshot with the Centurion. If I'm not comfortable with it I can go with an M4 (LVOA-C for its aesthetic). 

The secondary weapons is just optional, I went through every type of weapon just because of the patches you unlock at certain number of kills. But I prefer sub-machine guns. And The House seems to be just right since one half of its magazine does 20% more damage and I equip modifications with critical chance and critical damage, it eats my enemies at the tap. The AUG A3 (Tactical AUG A3P for aesthetics) can be a very good second choise. 

My skills are the Ballistic Shield with Assault modification, the Support Station with Life Support modification, and the Survivor Link for that automatic health boost when lethal damage is taken (I can also go with Recovery Link but when you are in a group it does not trigger its healing). 

The talents I have chosen are Critical Save for damage reduction on aid kit usage, Strike Back for cooldown reduction, Steady Hands for recoil reduction on cover, and Evasive Action for damage reduction when going from cover to cover. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    308,127
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    391,546
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    224,708
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,003
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,005
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    316,141
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    372,643
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    259,639
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    31%
Critical hit chance with the secondary weapon
Critical Hit Damage:    48%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,259
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    24,388
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    235,625
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    317,246
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    154,003
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    28,678
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    59,076
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    4,449
The minimum amount of firearms this build will have
Max Firearms:    4,799
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,587
The minimum amount of electronics this build will have
Max Electronics:    4,958
The maximum amount of electronics this build will have when fully optimized
Skill Power:    162,079
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    323,335
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,202
Toughness is a combination of max health and armor
Max Health on Kill:    30%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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