Ultimate Tactician Group

    PvE

by danteskylar last updated Nov 16, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

256,010

Firearms  

  2961

Toughness

336,879

Stamina  

  2961

Skill Power

382,411

Electronics  

  9753

Gear

Barret's bulletproof vest
Health  (16674)
Enemy Armor Damage  (6%)
Increased Kill XP  (28%)
 

1272

Inventive Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Critical Hit Damage  (17%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Custom P416 G3

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Custom P416 G3

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Tactical M1911

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    256,010
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    321,568
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    190,451
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    24,943
Damage dealt per bullet with a headshot from the primary weapon
Range:    26.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    256,696
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    327,499
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    185,893
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,798
Damage dealt per bullet with a headshot from the secondary weapon
Range:    26.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    166,760
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    222,347
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    111,173
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,858
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,769
The minimum amount of electronics this build will have
Max Electronics:    9,753
The maximum amount of electronics this build will have when fully optimized
Skill Power:    382,411
Improves skills
Skill Haste:    24%
Improves the cooldowns of skills
Max Health:    224,032
The maximum amount of health this build will have when fully optimized
Max Toughness:    336,879
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • I suggest changing the inventive pack for a Relentless pack. That way you get healing.

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