Resistance Reclaimer 2.0

    PvE

by GrizZZ_ last updated Nov 16, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

242,637

Firearms  

  2961

Toughness

423,427

Stamina  

  4157

Skill Power

272,400

Electronics  

  9080

Gear

classified gear icon Reclaimer Chest
All Resistance  (4%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Health  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
All Resistance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Marksman Rifle Damage  (12%)
Health on Kill  (5%)
 

1401

classified gear icon Reclaimer Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
All Resistance  (2%)
QUANTITY - 5
  

267

Performance Mod
Support Station Range
QUANTITY - 2
  
 
Performance Mod
First Aid Ally Heal
QUANTITY - 2
  
 

Primary Weapon  -  Caduceus

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Accuracy  (2.5%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Reload Speed  (5%)
Magazine Size  (12.5%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  M700 Carbon

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  Custom PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    242,637
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    310,525
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    174,749
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,433
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,554
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    182,747
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    273,313
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    92,180
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    104,381
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    309,490
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    169,366
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    225,032
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    113,699
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,061
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    24,122
Damage dealt per bullet with a headshot from the sidearm
Range:    14.70m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,250
The minimum amount of electronics this build will have
Max Electronics:    9,080
The maximum amount of electronics this build will have when fully optimized
Skill Power:    272,400
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    281,588
The maximum amount of health this build will have when fully optimized
Max Toughness:    423,427
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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