10 K TAC

    PvE

by KAEFR_ last updated Nov 2, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

255,446

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

373,481

Electronics  

  10094

Gear

classified gear icon Tactician Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Increased Kill XP  (28%)
 

1401

Relentless Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Health on Kill  (5%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Custom P416 G3

Improved iron sights
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave PF45

Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Video

Build Guide

PVE 10k TACTICIAN, BFB BOMB, CLUSTER MINE : 389,000 Skill Power Base // FOR LEGENDARY MISSIONS

Construction:

All Pieces Rolled for Electronics / Mods are Electronics w/ 3% Skill Haste // DTE mod is a Custom Option, IF you have a Good Electronics 4% mod.

Skill Haste on Chest, Gloves, Holster, Gear Mods.

EAD Enemy Armor Damage on Chest and Gloves.

Skill Power on Mask, Knees, and Pack.

Gear Score 228 Assault Rifle for lower talent requirements EAD from AR archetype weapon. (buy blueprint from blueprint vendor @ World Tier 5)

... WARNING ... BFB and Clusters BLEED the Enemy. Once Bleeding, the Enemies CANNOT BLEED AGAIN, until the first bleed finishes the duration. THIS MEANS BFB/CLUSTER TAC will BLOCK BLEEDS from PREDATORS MARK. .... CHECK YOUR TEAM and SWITCH SKILLS for your PRED! More details in the video.

Check my video for in-depth discussion!

Run down:

Standard 10k Tac for Legendary PVE. The flexibility is insane with this much Skill Power (SP), you can pick many different skills and use them effectively. This is a Skill Sniper damage dealer, Glass Canon, with 5% of Damage returned as healing thanks to the Backpack. Combat Medic for Team Heals since you heal from the Pack, and Strike Back because you WILL take damage, and the cooldown will help you deal damage again faster, therefor heal yourself. Good synergy on display here, which is why we love Division 1. EAD is Important, this is transferred to skills, same with DTE, pushing the damage higher. Drinking water will also add 10% DTE to skills for the duration.

SECONDARY WEAPON DOES NOT MATTER, USE WHAT YOU LIKE

Variations:

INVENTIVE BACKPACK, if you have a healer on the team. 15% SP when at full health. Stack, heal, then deploy skills.

6 PIECE TAC: Again, have a healer. You will breach the soft cap for SP, somewhat capping your damage, so don't expect to destroy everything. Also switching skills and stacking reliably can be a pain.

Thanks and Good Luck!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    255,446
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    326,249
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    184,643
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,798
Damage dealt per bullet with a headshot from the primary weapon
Range:    26.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    304,603
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    411,290
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    197,915
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,055
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    168,929
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    224,595
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    113,262
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,061
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    24,122
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,113
The minimum amount of electronics this build will have
Max Electronics:    10,094
The maximum amount of electronics this build will have when fully optimized
Skill Power:    373,481
Improves skills
Skill Haste:    52%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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