newb electronics build

    PvE

by nismoj last updated Oct 26, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

268,100

Firearms  

  4028

Toughness

396,566

Stamina  

  4562

Skill Power

254,868

Electronics  

  6834

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

Predator's Mark Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

Tactician Mask
All Resistance  (4%)
Blind/Deaf Resistance  (17%)
 
 

1272

classified gear icon Predator's Mark Gloves
LMG Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

Tactician Knee Pads
Skill Power  (13339)
Shock Resistance  (33%)
Blind/Deaf Resistance  (33%)
Disorient Resistance  (33%)

1272

Tactician Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
All Resistance  (2%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Signature Resource Gain  (4%)
QUANTITY - 1
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 1
  
 
Performance Mod
Support Station Lifetime
QUANTITY - 2
  
 
Performance Mod
Turret Damage
QUANTITY - 1
  
 

Primary Weapon  -  Infantry MG5

T2 Micro red dot sight
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Bullfrog

CQBSS scope (8x)
Stability  (14%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave X-45

High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    268,100
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    345,635
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    190,564
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    9%
Critical hit chance with the primary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    14,823
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,423
Damage dealt per bullet with a headshot from the primary weapon
Range:    47.85m
Optimal range for the primary weapon
Reload Time:    4.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    301,625
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    385,422
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    217,829
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,943
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,047
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    1.71s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    225,388
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    299,690
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    151,085
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    21%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,716
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,255
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.44s
Reload time for the sidearm
Min Firearms:    3,743
The minimum amount of firearms this build will have
Max Firearms:    4,028
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,199
The minimum amount of stamina this build will have
Max Stamina:    4,562
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,085
The minimum amount of electronics this build will have
Max Electronics:    6,834
The maximum amount of electronics this build will have when fully optimized
Skill Power:    254,868
Improves skills
Skill Haste:    33%
Improves the cooldowns of skills
Max Health:    263,725
The maximum amount of health this build will have when fully optimized
Max Toughness:    396,566
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    50%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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