MC Skull Sniper Max Damage

    PvE

by Kaalbrak last updated Sep 22, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

326,495

Firearms  

  10018

Toughness

317,652

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

Reckless Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

classified gear icon Hunter's Faith Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

Skulls MC Gloves
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
 

1272

classified gear icon DeadEYE Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Hunting M44

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Secondary Weapon  -  First Wave Vector 45 ACP

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The central idea of this build is to run headshots on mobs and to benefit greatly from the weapon talent "Disciplined" wich grant 100% critical chance on one shot after killing somebody. That is why you will find no critical chance on the sniper nor the build though there is critical damage. And I chose a submachine gun for the secondary weapon to benefit easily of those critical damages.For the sniper I chose Disciplined for the big help it gives for quick sniping in pve, but you can change it for Deadly, Destructive, Brutal, Elevated or Prepared for more damage (depending wich one you prefer).I chose a Hunting M44 though a Classic M44 is exactly the same.For knowledge : The Classic M44 and Hunting M44 are the two sniper with the highest damage per bullet, the down cost is no magazine mod and no underbarrel mod, and those are reloaded with a clip or bullet after bullet.If you prefer having a magazine on the sniper for quicker reload time and more ammo in it you can go with a Custom M44, a M700 Tactical or a M700 Carbon. Plus you'll be able to equip an underbarrel mod on those wich can provide 22% critical damage.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    326,495
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    488,301
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    164,688
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    84.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    194,632
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    577,083
Damage dealt per bullet with a headshot from the primary weapon
Range:    66.00m
Optimal range for the primary weapon
Reload Time:    0.60s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    494,993
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    569,593
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    420,393
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    24,329
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,493
Damage dealt per bullet with a headshot from the secondary weapon
Range:    15.00m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    809,651
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    996,493
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    622,808
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    75%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    202,413
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    323,860
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    8,999
The minimum amount of firearms this build will have
Max Firearms:    10,018
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    232,370
The maximum amount of health this build will have when fully optimized
Max Toughness:    317,652
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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