Reclaimer (Healer) PVE Solo or team use. Classy v1.8

    PvE

by ConfusedGuy last updated Jul 30, 2018    Patch v1.8

   

Votes: +3

   

Primary DPS

322,177

Firearms  

  3495

Toughness

336,388

Stamina  

  3228

Skill Power

324,294

Electronics  

  9475

Gear

classified gear icon Reclaimer Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon Reclaimer Knee Pads
Health  (16674)
Blind/Deaf Resistance  (33%)
Disorient Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 
Performance Mod
Support Station Range
QUANTITY - 2
  
 

Primary Weapon  -  Caduceus

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

This Reclaimer build can be used to solo or in a team.  If you like the build be sure to vote for it by clicking the thumbs up button at the top of the page :D

This build is focused around electronics, but has enough FA to work in solo PVE play.  If going for a team support role, replace 2 firearm and 1 stamina mods for 3 electronic mods or keep stamina mod swapping out the 2 firearm mods.  Don't take point and know where to put your box.  Most of all, just stay alive this is not a DPS build.  Useful for keeping a team alive in Legendary and Incursion game play, not tested in Resistance, offer some feed back if you find it works well there.

Armor:

  • All armor is Reclaimer classy rolled with electronics, skill power, skill haste, ammo capacity, damage to elites, and crit damage where applicable. 

Weapons:

  • Lightweight M4/LVOA-C/Bullfrog: Your close range fast shooter rolled with Competent and Talented.
  • DMR: Mid range weapon for hard hits to aid team.  Load it with crit based mods and roll Competent and Talented.
  • Pistol: Finishing move so you can look like a on the ball medic.  Load it with crit based mods and roll expert and harmful.   

Skills:

  • You can switch out Defibrillator to Flashbang or BFB, which is useful to stun enemies while your team works on them.
  • Support station should stay at Life Support, it offers the highest healing rate and the classy talent offers a all in one for the support station.

Special note:

Build is based off a existing Reclaimer build built by Geared-To-Death! Thanks for the base and help Geared!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    322,177
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    413,217
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    231,137
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,476
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    38,290
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    397,766
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    548,797
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    246,735
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    42,498
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    98,595
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    174,914
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    233,044
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    116,785
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    22,997
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    47,374
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,290
The minimum amount of firearms this build will have
Max Firearms:    3,495
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,062
The minimum amount of stamina this build will have
Max Stamina:    3,228
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,635
The minimum amount of electronics this build will have
Max Electronics:    9,475
The maximum amount of electronics this build will have when fully optimized
Skill Power:    324,294
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    223,705
The maximum amount of health this build will have when fully optimized
Max Toughness:    336,388
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (2)
  • Done and thanks for the feedback. :) I had also switched to a Caduceus and forgot to update my build here!

  • I've been running very close to this build for solo pve, but using Caduceus with CHC mods instead of the LWM4/LVOA because frankly I'm bored of them. It works quite well as a small constant heal combined with a pulse instead of defib, it's like a constant stream of trickle healing and can keep up with a surprisingly large amount of incoming damage.

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