Sentinel/Predator/Ninjabike

    PvP

by ertelfy last updated Sep 12, 2020    Patch v1.8

   

Votes: +1

   

Primary DPS

275,666

Firearms  

  6421

Toughness

534,560

Stamina  

  6954

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Sentry Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Disrupt Resistance  (33%)
Increased Kill XP  (56%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Sentry Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Custom M870 MCS

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  First Wave M1A

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  M45A1

Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Salut tout le monde ! Aujourd'hui je vous présente un build PvP, hybride. Il est composé d'un sac NinjaBike, 3 sentinelles et 2 préda. On a donc le bonus sentinelle, qui fait que quand on met des têtes au pompe où au snip, on marque les ennemis leur faisant plus de dégâts. Je trouve ce stuff super ! Il ne fonctionne pas en PvP Solo, mais à 2 ou plus il est super pratique !Essayez le, et vous verrez !

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    275,666
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    341,440
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    209,892
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    94.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    150,010
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    264,018
Damage dealt per bullet with a headshot from the primary weapon
Range:    11.25m
Optimal range for the primary weapon
Reload Time:    0.54s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    601,322
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    859,631
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    343,012
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    34.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    83.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,698
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    169,632
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.61s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    241,526
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    326,355
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    156,698
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    28,849
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    62,314
Damage dealt per bullet with a headshot from the sidearm
Range:    13.20m
Optimal range for the sidearm
Reload Time:    1.26s
Reload time for the sidearm
Min Firearms:    5,884
The minimum amount of firearms this build will have
Max Firearms:    6,421
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,337
The minimum amount of stamina this build will have
Max Stamina:    6,954
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    355,494
The maximum amount of health this build will have when fully optimized
Max Toughness:    534,560
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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