DPS Banshee-Vampire

    PvP

by dragonxp345 last updated Aug 19, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

488,154

Firearms  

  8812

Toughness

409,641

Stamina  

  4296

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Banshee Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Banshee Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Banshee Gloves
Assault Rifle Damage  (12%)
SMG Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Predator's Mark Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 2
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build is meant for solo player who want a DPS build. the LW M4 LOAVC are both pretty much the same so you can switch out the M4 for an LOAVC if you wish. If you want more health on kill you can switch out the two pred for one nomad and one sentry/striker depending if you prefer accuracy or stability. I tend to have fun with more damage so I use two pred. You can also switch the mods stats for the m4 for accuracy, stability, or head-shot damage of you want more range, however the house is something i would not change as if you are close enough to use it you probably need to do more damage rather than have more range, but you can spec into headshot damage if you prefer that. you will mainly be using jammer pulse for extra damage the booster shot is there to provide a safe guard for fatal damage. Again i use booster as i prefer more damage but you can use overdose if you want more health out of it you will want to finish people of with m4 or your Sawed off depedning on if you need more health and you need to reduce your skill cool downs. Banshee should never bee taken out as it provide multiple multiplicative damage buffs, as well as damage resist. Talents are self explanatory. BE PATIENT don't rush in with this build as you will die 9 times out of 10. NO NINJA BIKE? Use four banshee and 2 nomad 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    488,154
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    603,597
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    372,711
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    98%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    23,541
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,197
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.25s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    515,871
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    594,064
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    437,678
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the secondary weapon
Critical Hit Damage:    81.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    23,918
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,877
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    1.86s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    715,327
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    876,752
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    553,902
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    49%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    174,877
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    279,803
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    8,019
The minimum amount of firearms this build will have
Max Firearms:    8,812
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,974
The minimum amount of stamina this build will have
Max Stamina:    4,296
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    272,420
The maximum amount of health this build will have when fully optimized
Max Toughness:    409,641
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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