final measure

    PvE

by grym_sk last updated Sep 12, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

354,384

Firearms  

  4157

Toughness

378,296

Stamina  

  4157

Skill Power

273,228

Electronics  

  7884

Gear

classified gear icon Final Measure Chest
Health  (16674)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1401

classified gear icon Final Measure Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Final Measure Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Final Measure Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Final Measure Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Burn Resistance  (33%)

1401

classified gear icon Final Measure Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Surplus SVD

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Custom PF45

Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

pistol GS204 crafted

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    354,384
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,118
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    236,651
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,024
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,963
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    387,173
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    572,693
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    201,652
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    47,425
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    134,688
Damage dealt per bullet with a headshot from the secondary weapon
Range:    34.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    188,920
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    254,363
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    123,477
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,377
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,556
Damage dealt per bullet with a headshot from the sidearm
Range:    14.70m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,181
The minimum amount of electronics this build will have
Max Electronics:    7,884
The maximum amount of electronics this build will have when fully optimized
Skill Power:    273,228
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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