Striker Hybrid

    PvE

by b1g7hund3r last updated Mar 6, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

410,058

Firearms  

  6816

Toughness

401,357

Stamina  

  5224

Skill Power

127,540

Electronics  

  4029

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Sentry Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 

Primary Weapon  -  Bullfrog

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  Tactical SASG-12 K

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build is a high dps solo striker ninja hybrid build with 3 Striker, 1 Nomad and 1 Sentry piece. 

Highlights:

Main stat line: 6816 FA / 5224 Stam / 4029 ELE

Stat enhancements from gear: 36.5% Stability, 30% accuracy, 20% HoK, 26% EAD, 28% DtE, 17% CHD.

Key is to make sure to roll CHC / CHD / optimal range on all bullfrog weapon mods. And roll optimal range / accuracy on shotgun mods. 

Objective: Shoot lasers, get striker stack and decimate everything in your way. 

This is a 7/5/4 build. If predatory is not required, could easily switch to a 8/4/4 build by rolling FA instead on stamina on an additional gear piece. Roll Ferocious on shotgun too in this case. 

If matchmaking or playing in a group, switch Critical save to battle buddy and booster shot to defib. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    410,058
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    515,410
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    304,706
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    70.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,087
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,403
Damage dealt per bullet with a headshot from the primary weapon
Range:    32.20m
Optimal range for the primary weapon
Reload Time:    1.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    395,189
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    484,183
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    306,196
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    100,773
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    161,236
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.90m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    616,474
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    758,737
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    474,210
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    57%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    154,118
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    246,589
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,269
The minimum amount of firearms this build will have
Max Firearms:    6,816
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,812
The minimum amount of stamina this build will have
Max Stamina:    5,224
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    127,540
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    266,911
The maximum amount of health this build will have when fully optimized
Max Toughness:    401,357
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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