Ultra Bleed Predator's Mark Build (Updated 1.8.1)

    PvE

by Glenn last updated Apr 16, 2018    Patch v1.8

   

Votes: +23

   

Primary DPS

448,525

Firearms  

  4029

Toughness

581,081

Stamina  

  9208

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Predator's Mark Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

General Guideline For The Build
  • Predator's Mark in general just bleeds a lot. It perform well on pve content like legendary missions and incursions. Never limit predator to only pvp just because people said so.
  • In order to get the 6pc bonus,you have to run 9k stamina and that will put your toughness around 560k ish (pretty tanky).
  • Focus stacking up more on CHC,CHD and EAD for your gears.
  • Mask and holster I roll CHC whereas kneepads,backpack and gloves I'm stacking CHD.
  • That should put you somewhere decent amount of CHC and CHD.
  • You don't need skillpower and health for this build. Well,health for personal preference but I personally felt it's more than enough to keep you alive. 
  • Weapons I'm running are the house and urban MDR. The house for close range and urban MDR for mid and long range. 
  • Predatory on my Urban MDR is a great source of healing that keeps me sustainable at legendary missions.
  • This build don't need to have a lot of high damage dealing talents but rather talents that can keep you alive on top of that 560k toughness. The longer you are able to stay alive, the more dps you can do.
  • Basically all you have to do is flashbang and tap 10 shoots on the same enemies. Wait for them to bleed out and sharpnel will spread the bleed to nearby npcs. You can also use the house to bleed them then switch to urban MDR for the predatory to proc. 
  • Since i'm stacking CHD,performance mod that i'm running will be 2% pulse crit hit damage. Some other people running 2% pulse crit hit chance as well.
  • On a consistent basis I would say bleed are generally around 500k~1mil plus. Highest bleed I've got so far was over 2mil plus that was with the help of sentry stacks.
  • Enjoy bleeding the npcs!

Amherst's Apartment and Grand Central Station

  • Nothing much to add on this,besides that fight usually takes place in close quarter thus making sharpnel easier to spread.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    448,525
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    524,910
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    372,141
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    42%
Critical hit chance with the primary weapon
Critical Hit Damage:    121.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,726
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,716
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    1.66s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    479,026
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    653,027
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    305,024
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    80.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    46,060
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    106,859
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    1.92s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    526,524
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    642,032
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    411,016
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9%
Critical hit chance with the sidearm
Critical Hit Damage:    75%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    125,134
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    200,214
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.64s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    386,431
The maximum amount of health this build will have when fully optimized
Max Toughness:    581,081
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (4)
  • great build I just cant get my firearms up to 4k without losing stamina theres a way to do it just gotta figure it out thanks for sharing.

  • Great Build !!! I have everything maxed out but still need the guns with the correct talents, the build still bleeds! TY for sharing it!

  • Yeah for sure,that's what I've got on my predator build so I just follow exactly. Never thought about that.Thanks!

  • May I suggest to switch EAD/CHC between mask and gloves? So instead of ...Mask - Critical Hit Chance (4%) ...Gloves - Enemy Armor Damage (8%) go for ...Mask - Enemy Armor Damage (8%) ...Gloves - Critical Hit Chance (6%)

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