GE Clear Sky SpeedRunner [2 - 5 mins]

    PvE

by Just Mr Flames last updated Mar 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

403,168

Firearms  

  5353

Toughness

397,550

Stamina  

  4028

Skill Power

183,959

Electronics  

  5353

Gear

classified gear icon Final Measure Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Blind/Deaf Resistance  (17%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon Final Measure Knee Pads
Health  (16674)
Shock Resistance  (33%)
Disorient Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Final Measure Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Magazine Size  (12.5%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

I used This When Farming Clear Sky for 3 Hours, got 3/4 of Max GE Creds.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    403,168
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    498,278
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    308,058
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    40.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,998
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,916
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    369,002
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    498,385
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    239,619
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,695
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,310
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    591,514
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    745,376
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    437,652
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    40%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    138,903
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    238,914
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,972
The minimum amount of electronics this build will have
Max Electronics:    5,353
The maximum amount of electronics this build will have when fully optimized
Skill Power:    183,959
Improves skills
Skill Haste:    55%
Improves the cooldowns of skills
Max Health:    264,379
The maximum amount of health this build will have when fully optimized
Max Toughness:    397,550
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    50%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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