MataDOR Conflito Last

    PvP

by mauriciosant last updated Jul 13, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

270,924

Firearms  

  8167

Toughness

344,316

Stamina  

  4167

Skill Power

84,960

Electronics  

  2832

Gear

Reckless Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

DeadEYE Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1272

DeadEYE Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1272

DeadEYE Gloves
Marksman Rifle Damage  (12%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1272

DeadEYE Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

DeadEYE Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    270,924
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    396,190
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    145,658
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    160.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    164,938
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    448,632
Damage dealt per bullet with a headshot from the primary weapon
Range:    69.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    533,559
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    623,469
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    443,649
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    160.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,179
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,930
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    354,662
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    472,882
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    236,441
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    80%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,972
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,943
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,219
The minimum amount of firearms this build will have
Max Firearms:    8,167
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,814
The minimum amount of stamina this build will have
Max Stamina:    4,167
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    251,875
The maximum amount of health this build will have when fully optimized
Max Toughness:    344,316
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (2)
  • Há algumas semanas estava a venda uma Carbono com Letal, Preparação e Elevado. Tirei o elevado exatamente por ter que sempre encontrar algum lugar mais alto, o que nem sempre é possível. Valeu.

  • Achei sua conjunto interessante, apenas acho que irei trocar competencia por elevado na M700 pois foi a única que consegui até então. E também porque elevado é um talento multiplicativo então acho que irá dar mais dano apesar de ser muito situacional. Parabéns pela build!

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