tac a

    PvE

by drexod last updated Apr 29, 2020    Patch v1.8

   

Votes: 0

   

Primary DPS

161,638

Firearms  

  3099

Toughness

318,524

Stamina  

  2832

Skill Power

417,879

Electronics  

  9364

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Increased Kill XP  (28%)
 

1272

Inventive Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

Tactician Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1272

Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

Mk4 M5A2 scope (15x)
Optimal Range  (25%)
Headshot Damage  (6%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

tac test

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    161,638
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    238,666
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    84,609
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the primary weapon
Critical Hit Damage:    44%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    94,371
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    279,809
Damage dealt per bullet with a headshot from the primary weapon
Range:    104.70m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    290,036
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    344,916
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    235,157
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    28.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,792
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,688
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.70m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    488,491
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    616,387
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    360,595
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    115,462
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    198,594
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,902
The minimum amount of firearms this build will have
Max Firearms:    3,099
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,291
The minimum amount of electronics this build will have
Max Electronics:    9,364
The maximum amount of electronics this build will have when fully optimized
Skill Power:    417,879
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    211,825
The maximum amount of health this build will have when fully optimized
Max Toughness:    318,524
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment