6PC Striker 7/6/3 Build Dual ARs

    PvE

by Glenn last updated Mar 22, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

486,448

Firearms  

  7083

Toughness

513,514

Stamina  

  6154

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Striker Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

  • 7/6.1/2.9 build for those who wanted to get a perfect stats distribution,you want to max out firearms as much as you can while maintaining 6k above stamina. Not that much on eletronics
  • With this build i'm using 5x 2% pulse crit hit chance with 4x 1% pulse crit hit chance performance mod along with recon pulse (the shortest cooldown among the pulse) and support station.
  • In legendary mission,I swap recon pulse to flashbang since the npcs move so fast.Also,I swap to 5x gear mods with 3% skill haste and 4x 6% sticky bomb explosion radius.
  • Weapons choice some people prefer black market sasg12,showstopper or M4s. Personally with 6pc striker,the stacks build up so fast that i felt the use of shotgun to build stack is less significant. But if you are running 4pc striker then yes, you will need shotgun to build up the stacks.
  • I run 2 Lightweight M4 instead. The weapon talents 1 [destructive/predatory/responsive] and 2 [unforgiving/responsive/ferocious(free talent)]
  • So how do I use those weapons? I always starts with the one that has predatory and then swap to the other one while predatory procs. So in sequence it will be like flashbang--->gun with predatory kills npcs (Predatory regens 35% health over 20s which gives you 1.75% health/sec)--->predatory procs immediately switch to the other gun and kill more npcs. Note that with the 1.75% health/sec regen 6pc striker healing stacks as long as you able to land your shots you will be able to sustain yourself.
  • But even with that healing you will still lose your health,which is why I have unforgiving on my 2nd lightweight M4s (for the extra damage boost) to finish them off fast.
  • And when predatory almost finish,swap back to the gun with predatory and kill npcs and swap again. 
  • Learn to burst your support station in times of need. Per support station burst gives around 33% health.
  • The weapon swapping and bursting support station may sound complicated but once you get the flow it will be easy.
  • For resistance farming,whether solo or group,I will swap out one lightweight m4 to black market sasg12 due to ammo consumption.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    486,448
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    650,861
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    322,036
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,121
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    44,776
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    486,448
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    650,861
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    322,036
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,121
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    44,776
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    637,719
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    782,545
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    492,892
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    5%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    156,895
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    251,032
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,656
The minimum amount of stamina this build will have
Max Stamina:    6,154
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    341,498
The maximum amount of health this build will have when fully optimized
Max Toughness:    513,514
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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