Classified Final Measure (Stam)

    PvPCommunity Verified

by Duke_Shambles last updated Apr 7, 2018    Patch v1.8

   

Votes: +5

   

Primary DPS

413,370

Firearms  

  5353

Toughness

566,484

Stamina  

  7884

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Final Measure Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Final Measure Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Final Measure Mask
Exotic Damage Resilience  (11%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Final Measure Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
SMG Damage  (12%)
 

1401

classified gear icon Final Measure Knee Pads
Exotic Damage Resilience  (8%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Final Measure Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This is one of my favorite 'secret' builds. Most people build Final Measure as a support set centered around electronics. What a waste! Take advantage of that extra EDR and get in the mix! This build excels in PvP against grenade-happy and Classified Predator's Mark heavy teams. With a 40% buff to damage FOR YOUR WHOLE TEAM from frag grenades, this build hits hard if you're on the receiving end of grenade spam, making it decent for High level PvE content as well as decent at teaching opponents in PvP not to spam grenades. Remember that the 40% damage buff applies to your whole team, so dive on those grenades! If your ability is on cooldown, no worries, as your extreme amount of EDR will protect you from grenade damage. This is an excellent build for carrying fuses on clear sky due to inherent tankyness, edr, and FM's 4 and 6 piece abilities working to stop the mortars.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    413,370
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    495,236
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    331,504
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    34.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,998
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,776
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    420,086
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    565,645
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    274,527
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,699
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,641
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    555,613
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    683,831
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    427,394
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    138,903
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    222,245
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,181
The minimum amount of stamina this build will have
Max Stamina:    7,884
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    376,724
The maximum amount of health this build will have when fully optimized
Max Toughness:    566,484
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    30%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment