Banshee's Rogue-killer

    PvP

by Jesupa last updated Nov 13, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

549,460

Firearms  

  7488

Toughness

514,499

Stamina  

  5620

Skill Power

88,830

Electronics  

  2961

Gear

Barret's bulletproof vest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

classified gear icon Banshee Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Banshee Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Banshee Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Military M9

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Skills

Talents

Build Guide

Banshee is a really, really good gear set for PVP. The weapon is interchangeable; House and M4, it's just personal preference wether you sway towards the SMG or the AR archetype, I guess.

The skills I recommend for PVP are Immunizer station to get rid of status effects, Booster Shot for damage mitigation and damage increase and Scrambler pulse. I'm sick and tired of Shock turrets, it's cheesy, so I don't even recommend using it.

Banshee is very versatile when it comes to the build. Many things are viable such as 5p Banshee with Barretts vest, 5p Banshee with Savage gloves, - I I - with Refreshed, and my favorite 5p with Vigorous chest piece, though the ladder works best in a group. Then there's a combination of those ^ with 4p Banshee and a mix of the Exotic/High-end pieces, as well as the well known Predshee (4p Pred and 3p Banshee) and Bantor (4p Banshee 3p Pred)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    549,460
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    644,413
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    454,508
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    39.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,035
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,696
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    531,312
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    626,265
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    436,360
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,035
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,696
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    227,593
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    302,622
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    152,564
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18.5%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    20,448
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    42,123
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,793
The minimum amount of firearms this build will have
Max Firearms:    7,488
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,200
The minimum amount of stamina this build will have
Max Stamina:    5,620
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    342,153
The maximum amount of health this build will have when fully optimized
Max Toughness:    514,499
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment