StrikerPvP(Classified)

    PvP

by Striker18 last updated Oct 30, 2019    Patch v1.8

   

Votes: +1

   

Primary DPS

425,438

Firearms  

  7222

Toughness

578,974

Stamina  

  6549

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Disorient Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Shock Resistance  (33%)
Bleed Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 3
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  The Showstopper

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave PF45

Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    425,438
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    529,965
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    320,911
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    17%
Critical hit chance with the primary weapon
Critical Hit Damage:    89%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,315
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,302
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    403,375
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    501,325
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    305,426
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    80,388
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    133,444
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.50m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    241,394
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    318,694
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    164,095
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13.5%
Critical hit chance with the sidearm
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,748
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    33,496
Damage dealt per bullet with a headshot from the sidearm
Range:    14.70m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,568
The minimum amount of firearms this build will have
Max Firearms:    7,222
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    385,030
The maximum amount of health this build will have when fully optimized
Max Toughness:    578,974
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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