D3 - FNC / Mobile Cover Hybrid

    PvE

by sepiaclouds last updated Mar 2, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

385,573

Firearms  

  6567

Toughness

408,790

Stamina  

  4166

Skill Power

181,160

Electronics  

  4433

Gear

Barret's bulletproof vest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

D3-FNC Gloves
LMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1272

D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

D3-FNC Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Riotshield Health
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  MP7

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

Description: This somewhat unorthodox build offers a switch between two similar playstyles, a Cover-Shooter or FrontLine SMGer. It can be run in either Solo or in a Group, however it is best when there is a healer available. 

Primary Weapon: The Big Alejandro is a great weapon that utilises cover shooting extremely well due to it's Exotic Talent, and therefore goes hand in hand with Mobile Cover. It's high RPM is also great for burst damage, which is part of the strategy for this build.

Secondary Weapon: The MP7 is assigned to the D3 half of this build, and even when it isn't being used by the Ballistic Shield, this is a great tool to use in CQC if you need to take down a target rushing you with no ammo in your LMG, and the talents help this.

Possible Alternatives: Nothing utilises cover like the Big Al' does, however a possible replacement would be the L86 LSW/Military or the RPK, because of their intermediate RPM and Lightweight models. Talent-wise, you could swap really any good damage talent for Cover-Shooter. Any top-tier SMG is a good replacement for the MP7, maybe even the House.

Sidearms: Anything works here really, I just picked the 1911 as a personal preference. 

Skills

•  Mobile Cover - One of my favourite skills, very versatile. The modification allows a weapon buff which synergises well with Big Al'.

• Ballistic Shield - For use with the SMG/D3-FNC. You can tank a tonne of bricks with this out, so it essentially powers the frontline half of the build. 

Talents

• Strike Back - Great talent all-round, if you do reach low-health and don't have a Ballistic Shield, which is rare, then this will hopefully get you one.

• Tactical Advance - Great for moving either to or from the Mobile Cover, or standard cover for a decent damage increase. Can really make a difference in an engagement.

• Steady Hands - Since you're gonna be entering different forms of cover a lot of the time, this helps with hitting as many shots as possible.

• On the Move - Mainly to be used with Ballistic Shield, also helps if you get attacked during a cover-to-cover maneuver and need to quickly takedown an enemy for some extra damage protection.

Build Strategy/Synergies:

Once you enter an engagement, this is the way you want to usually play it, or variations there of:

• Find a base of cover, make sure it has decent lines of sight so you can burst down a few enemies before moving. Once you've emptied a magazine or two, throw your Moblie Cover into a good spot with more lines of sight. This will proc Competent. Quickly perform a cover-to-cover to proc Tactical Advance and these two combined with the Mobile Cover buff and Big Al's Talent will give you a big big damage boost, as well as Steady Hands for that recoil control. While in Mobile Cover, once Competent has run out, you have two options. You can either tap R1 to prime your Shield and reactivate Competent for the Big Al', or switch to the MP7, tap R1 and exit the Mobile Cover to deploy the Shield. Once this has been executed, get into close quarters with the enemy to get max damage with Responsive and Competent. If it is only a small group of enemies, deactivate the Cover and carry on with the mission, however if it is a larger group of enemies, find a position where you can perform a cover-to-cover to your Mobile and rinse and repeat.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    385,573
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    527,997
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    243,148
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the primary weapon
Critical Hit Damage:    69%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,176
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,691
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    385,215
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    453,873
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    316,557
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    40.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    106%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,154
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    24,549
Damage dealt per bullet with a headshot from the secondary weapon
Range:    19.95m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    231,055
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    313,053
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    149,056
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,141
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    63,527
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,857
The minimum amount of firearms this build will have
Max Firearms:    6,567
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,811
The minimum amount of stamina this build will have
Max Stamina:    4,166
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,039
The minimum amount of electronics this build will have
Max Electronics:    4,433
The maximum amount of electronics this build will have when fully optimized
Skill Power:    181,160
Improves skills
Skill Haste:    15%
Improves the cooldowns of skills
Max Health:    271,854
The maximum amount of health this build will have when fully optimized
Max Toughness:    408,790
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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