Sentry Classified - The Mean, Lean, Headshot Machine.

    PvE

by Louisthau last updated Mar 2, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

590,840

Firearms  

  8941

Toughness

417,743

Stamina  

  4031

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Sentry Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Sentry Classified PvE :

  • Résumé :

This arguably the best DPS set (save Striker) for pure PVE content. This build will allow you to break the 3 million damage barrier on headshots with your M700 Carbon, once targets are marked 6 times. Unless you are in a high resistance wave, or against bosses/heavies, your main concern is going to be the fact that other stuff is going to die too fast for you to spread marks effectively. This is the best set there is for "Boss Killing", meaning that targets with huge health bars are what you are designed to bring down in the quickest manner possible.

However, this is not a solo set. Let me repeat myself : THIS IS NOT A SOLO SET!

The set itself is a "force-multiplier" DPS set. Meaning that the marks you put on targets boost the damage of your teammates too. Marking ennemies will be more important than killin stuff at times. As a sniper, you also invest heavely in firearms. As such, you do a lot of damage, but are squishy. A good team will run an effective frontline to draw aggro away from you, allowing to support them from the rear, where you would stay normally with a healer. A Reclaimer would be a best case scenario, along with a Striker and D3-FNC for the Tanks/Frontline DPS.

  • Gameplay :

You stay in the back, or in elevated positions with good vantage points of where the action is. If you have a healer in the team, try to stick to him. You have very little sustain, so you will need heals for high level content such as legendaries or heroic incursions.

Your Urban DMR is your "marking" weapon, designed to stack and spread marks. Use it at the start of a fight on heavy targets, or CCed ennemies to mark them quickly, along with spreading to any other closeby ennemies is what you will be doing first. It is also a good weapon to bring out if the ennemies start to get close. It becomes really easy to spam headshots then, and nothing survives for long in these conditions (that includes legendary bosses). If you do manage to actually reach 6 marks on a target, and it still isn't dead, and far away enough, then switch to the M700 Carbon to finish it off. Having someone run flashbang sticky in your team will be a huge force mutiplier for you, as the flashed ennemies will be just ripe for headshots and very easy to kill.

  • Have fun :

Playing a sniper in the Division can be hard, especially in PvP, where the meta doesn't favor it. However, the marking system of the Sentry's Call, a set designed for PvE content, makes this playstyle very rewarding for you (Dem damage numbers) and your team (nobody says no to ennemies that takes around 35% more damage from all sources). So go out there and enjoy yourself :)

In PvE only though. You will die if you take that build in PvP.

And cry.

A lot.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    590,840
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    842,084
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    339,596
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    55,916
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    143,705
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    299,872
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    456,666
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    143,078
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    161,311
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    538,778
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    319,766
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    441,425
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    198,108
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,317
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    44,622
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    8,179
The minimum amount of firearms this build will have
Max Firearms:    8,941
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,744
The minimum amount of stamina this build will have
Max Stamina:    4,031
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    277,808
The maximum amount of health this build will have when fully optimized
Max Toughness:    417,743
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment