Big Al’s Rampage

    PvE

by Slashmark last updated Mar 2, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

417,081

Firearms  

  7083

Toughness

421,952

Stamina  

  4958

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Lone Star Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Lone Star Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Lone Star Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 2
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 

Primary Weapon  -  Big Alejandro

CQBSS scope (8x)
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Big Alejandro

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Military M9

Flash Hider
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    417,081
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    538,173
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    295,990
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,520
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,262
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    425,999
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    564,186
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    287,813
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,520
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,484
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    219,202
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    300,542
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    137,863
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,914
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,412
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,587
The minimum amount of stamina this build will have
Max Stamina:    4,958
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    15%
Improves the cooldowns of skills
Max Health:    280,607
The maximum amount of health this build will have when fully optimized
Max Toughness:    421,952
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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