Kettlecorn Build

    PvE

by zoltan2300 last updated Jul 18, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

544,581

Firearms  

  8012

Toughness

385,013

Stamina  

  4028

Skill Power

98,860

Electronics  

  2961

Gear

classified gear icon DeadEYE Chest
Health on Kill  (5%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon DeadEYE Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon DeadEYE Gloves
Marksman Rifle Damage  (12%)
SMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Damage to Elites  (16%)
Damage to Elites  (16%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 1
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 0
  
 

Primary Weapon  -  Historian

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Magazine Size  (12.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Big Alejandro

ACOG scope (4x)
Accuracy  (18%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Centurion

Heavy firing spring
Rate of Fire  (12.6%)
Reload Speed  (5%)
Magazine Size  (12.5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    544,581
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    795,275
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    293,887
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the primary weapon
Critical Hit Damage:    114.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    55,426
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    164,060
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    370,846
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    496,288
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    245,404
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the secondary weapon
Critical Hit Damage:    75%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,894
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,235
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    259,496
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    345,502
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    173,491
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the sidearm
Critical Hit Damage:    86%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    32,031
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    64,062
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    98,860
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    256,042
The maximum amount of health this build will have when fully optimized
Max Toughness:    385,013
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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