00001

    PvP

by Patronymic last updated Jul 12, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

537,515

Firearms  

  4691

Toughness

621,421

Stamina  

  8546

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Chance  (6%)
SMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  M700 Carbon

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

Keep your health high to maintain higher critical hit chance. Make sure you are fluid with timing on using skills and whacking (finishing) downed player. Finish enemies with your pistol preferably. The reason to run health skills instead of pulse for higher critical hit chance in this build is longevity. With Vicious you can gain what you would from a pulse in critical hit chance and have more healing capabilities, relying on med kits less. Note that you can have more firearms or stamina as long as the weapon talents requirements are met.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    537,515
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    626,439
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    448,592
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    63%
Critical hit chance with the primary weapon
Critical Hit Damage:    89.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,636
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,430
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    1.66s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    219,187
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    312,809
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    125,565
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    89.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    107,903
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    319,931
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.56s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    268,629
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    354,562
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    182,695
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    10,156
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    20,312
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.28s
Reload time for the sidearm
Min Firearms:    4,359
The minimum amount of firearms this build will have
Max Firearms:    4,691
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,794
The minimum amount of stamina this build will have
Max Stamina:    8,546
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    413,258
The maximum amount of health this build will have when fully optimized
Max Toughness:    621,421
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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