Lone Star PvP

    PvPCommunity Verified

by rubenalamina last updated Feb 11, 2018    Patch v1.8

   

Votes: +17

   

Primary DPS

421,749

Firearms  

  6549

Toughness

483,651

Stamina  

  5492

Skill Power

134,740

Electronics  

  4157

Gear

classified gear icon Lone Star Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

classified gear icon Lone Star Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Lone Star Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  MG5

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Description: This Lone Star build offers great DPS and survability. It's meant to be run with dual LMGs.You can run it solo or in a group in any PvP activity like Skirmish, Dark Zone and Last Stand.

Primary Weapon: The Big Alejandro offers high RPM and its exotic talent is great for PvP, provided you stay in cover while shooting it. It will rely on this play style.

Secondary Weapon: The MG5 will be your on the move weapon when you're not in cover with the Big Al. Adding Unforgiving to it in the free slot will make you have a nice damage burst when face trading or leaving cover.

Alternative Weapons: You run this build with dual MG5s if you don't have a Big Al for primary or if you find that being stationary doesn't go well in the Dar Zone, for example. Talents are the same as the secondary MG5.

Sidearms: Any pistol or sawed off shotgun works here. If you get Predatory on it you can switch to it before finishing a player with a melee hit to proc it.

Skills: You can run any skills you want. Overdose is the best to heal yourself and Disruptor is great to use in PvP. You can choose a shock turret if you're constantly on the move. Survivor Link will help you keep firing in those 1v1 engaments, helping you with more sustained damage.

Character Talents: Critical Save helps you resist a bit of damage if you use a medkit in a hairy situation. On the Move goes well with Lone Star play style. Combat Medic is a must in group play, everyone should use it. Precision will give you the base pulse CHC and CHD.

Character Talents for Solo: Critical Save, On the Move, Precision, Strike Back.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    421,749
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    546,799
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    296,699
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,864
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,121
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    418,350
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    544,482
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    292,218
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,130
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,627
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    734,822
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    902,462
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    567,182
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    181,610
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    290,576
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,043
The minimum amount of stamina this build will have
Max Stamina:    5,492
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    134,740
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    321,638
The maximum amount of health this build will have when fully optimized
Max Toughness:    483,651
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (3)
  • Yes Venom I've make an error. Thank's

  • Would it not be better to run that extra bleed on your backpack? As opposed to burn? Pred seriously kills the solo lonestar: (

  • Podem ser em português Brazil

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