by Kobey333 last updated May 29, 2019 Patch v1.8
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I've played over 400-hours as a reclaimer alone. And based on that it's at least my belief that there are really only 2-viable options for true healing prowess. Of course there are a million options but in the end if you want to be the best healer with some decent versatility you go:
Assault Rifles ... or ... Marksman Rifles
Of my 400ish hours I've probably done 300h with assault rifles and then been running Marksman afterwards for another 100h give or take.
I could write up the assault build and might but for now suffice to say I've used Warlord, Caduceus, MDR, LWM4's and they rank in pretty much that order...I'd say LWM4's win out, though there is absolutely nothing wrong with the others, gear favors the EAD to stack with the ARs and off you go.
I might still be running those assault rifles except I got a "Classy Reclaimer Glove" that was semi-screwed being "Stamina, Marksman, Pistol, CHD"...and so I figured it was either scrap the gloves or play around with that dust collecting Devil and Heel I had in the stash.
Turns out. Devil/Heel is an exceptionally solid build and this is now what I run almost constantly.
Main goals:
Super fast and consistent headshots for Coolheaded
The thing about this Devil/Heel is how exceptionally well it goes with being a reclaimer. You're never going to be a DPS player (though this will put you up over the 200,000 a shot on elites and I crit. hit headshots for over 400k on Legendary) and with the bonuses of Fire-Fury you get 30-seconds of 30% stability, 30% bonus to headshots, 15% weapon damage for hitting weak-points, and 30% crit. hit damage for killing proxies (turrets, boxes, etc...). Not only that but 15-mag, 121% size increase, one-is-none AND a 275-RPM means it's literally like 48-rounds and you can swap weapons in 0.5-SECONDS if and when you desire...which you will ;)
Now if you look at a stripped down Heel and compare Stability it's about 1/3 the size of Accuracy...on this build the stability bar is literally a hair shorter than accuracy with everything going on. Body shot, headshot, hit cover and take a look at your weapon stability...I am not exaggerating.
On Challenging it will 2-shot a weak-point on elites to trigger it. The accuracy and stability mean you can pretty much place a headshot as fast as you can pull the trigger. AND if you get rushed it's not at all bad point blank. You do lose out on a super-zoomed scope but I actually prefer keeping the situational awareness of the small-RDS and even the 3-4x because again...main roll is a healer and it really helps keeping an eye on your teammates and it makes it easier to see wounded runners to pick off.
Another option is to run Dual SCAR-H's in the same way as the devil/heel. Again remember the point is fast headshots not the damage.
One with Coolheaded - Determined (any order you meet all the req's) spec'd for stability
The other Coolheaded - Commanding - Meticulous (Meticulous in the free spot) spec'd for HSD/CHD
You will get your skills back even faster BUT at the cost of stability and damage. With this I would suggest swapping Tac-Link for Survivor because with the crazy Tac recoil, combined with the stability loss, you will end up slowing way down or missing a lot more shots which negates everything. Survivor Link is also great in places like Resistance - Powerhouse where the 30% speed and extra damage resistance really pays off running from one place to the next and back again.
But I personally feel if you were to run those you would be better off on dual LWM4s. Either way compared to the DnH you basically trade "Determined" for "Coolheaded" plus "Commanding and Skilled" for the "4-combined talents" of DnH which last for 30-seconds and are so so easy to proc...A single shot to Body, Head, Weak-point or destroy a proxy, compared to needing a kill.
Speaking of. This build will give you 15-second recharge on Defib and 12-seconds on your Box. But combined with the talents and headshots you will be able to fire defib off again before it's 10-second heal over time is up. AND. Pop your box...and your box will be recharged almost before the over heal is gone.
Other things are swapping the performance mods for F.A. Ally heal, with S.S. Heal Rate or Size depending on the situation. A 30% bonus to your box range means edge to edge is just over 26m...An assault rifle has a 28m range, so hit cover, chuck it way out in front, so your teammates can charge forward with room to run around while you hang back taking pot shots, throwing out defibs, and hitting Sig-Link ever couple minutes or so. Don't worry if they kill the box, in fact you will enjoy it when they get distracted and run out in front of you to stand nice and still kicking at it while you cave their skull in, plus 9k reclaimers get that box back instantly.
But honestly you will be hard pressed to out-perform this build all things considered.
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