Description: After trying out 6pc AB and failing to get it to sustain its self outside of solo resistance and maybe some DZ play I wanted to tweak a Tac Link build so you can still get the best bit out of 6pc AB yet still be revived with Recovery Link and slot yourself into group play a little better. The stacking all weapon damage and 4 talents on a weapon is the main reason to run AB; the health regen isn't noticeable unless you keep dropping combat.
Weapons: The most important part of any AB build is the weapon talents. Your primary weapon should be used inside of Tac Link to sustain it as long as possible, this is why we take Meticulous and Commanding. Now that we have 2 free slots you can afford to take Predatory for the sustain and Determined in the AB slot to help decrease that Tac Link CD whilst inside it. Your secondary weapon is for use outside of Tac Link as you will no longer be getting value out of Commanding and Meticulous' worth despite still being there it is greatly reduced. Running Destructive and Responsive will let you deal with any immediate threats and still decrease your Tac Link CD as Predatory and Determined will still be active - the joys of AB.
Skills: The skills are all about pumping out damage similar to that of a Striker build. Crit Chance Pulse mods let your pulse be more damaging and the support station, although minimal, ticking health regen and free ammo will help keep you inside that Tac Link power fantasy for longer.
Character Talents: Damage to Elites mods are vital for this as we won't be running any weapon talents to help us there. If you don't have those I suggest Skill Haste or Signature Resource Gain mods instead. The Talents are pretty standard solo play Talents but you can swap out On The Move or Precision for Combat Medic in group play if desired.
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