Finale mesure skill power

    PvE

by Kiochy. last updated Apr 6, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

291,480

Firearms  

  3899

Toughness

391,730

Stamina  

  3899

Skill Power

269,536

Electronics  

  7368

Gear

Rapid Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Final Measure Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Final Measure Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1272

Final Measure Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

Final Measure Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  ACR

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  AUG A3 Para XS

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Stability  (3%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    291,480
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    367,463
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    215,498
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,329
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,326
Damage dealt per bullet with a headshot from the primary weapon
Range:    27.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    248,472
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    291,617
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    205,327
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,473
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,209
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.00m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    174,271
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    231,037
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    117,505
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    14%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    23,805
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    47,610
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,583
The minimum amount of firearms this build will have
Max Firearms:    3,899
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,541
The minimum amount of electronics this build will have
Max Electronics:    7,368
The maximum amount of electronics this build will have when fully optimized
Skill Power:    269,536
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    260,509
The maximum amount of health this build will have when fully optimized
Max Toughness:    391,730
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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