BEGINNER CRASH COURSE BUILD / 1.8.3

    PvE

by XTheSpectrumX last updated Mar 3, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

443,988

Firearms  

  6315

Toughness

521,711

Stamina  

  6558

Skill Power

114,576

Electronics  

  2961

Gear

Barret's bulletproof vest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Nomad Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Burn Resistance  (33%)
Damage to Elites  (16%)
Shock Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Military M9

Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Headshot Damage  (6%)
 

Skills

Talents

Build Video

Build Guide

I SHOW YOU THE BUILD TEMPLATE THAT I USED WAYYY BACK IN 1.5, OR AT LEAST BEFORE ANY CLASSIFIED GEAR WAS RELEASED, ANNND IT STILL WORKS TODAY! THIS BUILD IS FOR PEOPLE THAT DO NOT HAVE A FULL CLASSIFIED SET, AND IF YOU JUST BOUGHT THE GAME, NON CLASSY PIECES WILL WORK AS WELL!! I HOPE YOU ALL ENJOY OR FIND THIS VIDEO HELPFUL, IF SO, SMASH THAT LIKE BUTTON, SUBSCRIBE FOR FUTURE CONTENT, AND DROP A COMMENT HELPING OUT ANY OF THE NEW OR RETURNING PLAYERS!!! THNX FOR WATCHING!!!

CREATED BY THE USER (YOUTUBE): LDB GAMING

UPLOADED BY: TheSpectrumXx

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    443,988
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    558,016
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    329,960
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    115%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,045
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,485
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    443,988
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    558,016
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    329,960
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    115%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,045
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,485
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    206,741
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    276,089
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    137,394
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    71.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,900
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    38,934
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,792
The minimum amount of firearms this build will have
Max Firearms:    6,315
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,949
The minimum amount of stamina this build will have
Max Stamina:    6,558
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    114,576
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    346,949
The maximum amount of health this build will have when fully optimized
Max Toughness:    521,711
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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