SURVIVABILITY BUILD / 1.8.3

    PvE

by XTheSpectrumX last updated Mar 3, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

418,723

Firearms  

  5781

Toughness

486,284

Stamina  

  5995

Skill Power

120,840

Electronics  

  4028

Gear

classified gear icon Final Measure Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Final Measure Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Critical Hit Damage  (17%)
 

1401

classified gear icon D3-FNC Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Damage to Elites  (16%)
Shock Resistance  (33%)

1401

classified gear icon Final Measure Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  LVOA-C

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Military M9

Small suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Skills

Talents

Build Video

Build Guide

I SHOW YOU MY VERY WELL ROUNDED, SURVIVABILITY BUILD! IT HAS NICE DAMAGE OUTPUT ACCOMPANIED BY PROTECTION FROM ELITES, DTE, HOK, EDR, EAD, WITH GOOD SKILL POWER AND SOME NICE WEAPONS FOR THE CHERRY ON TOP!! I HOPE YOU ENJOYED AND FOUND THIS VIDEO HELPFUL, IF SO SMASH THAT LIKE BUTTON, SUBSCRIBE FOR FUTURE CONTENT, AND DROP A COMMENT IF YOU HAVE ANY WAY TO MAKE IT STRONGER!! THANKS FOR WATCHING!!

CREATED BY THE USER (YOUTUBER): LDB GAMING

UPLOADED BY: TheSpectrumXx

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    418,723
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    528,498
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    308,948
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    115%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,298
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,087
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    426,483
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    551,400
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,566
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    100%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,298
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,403
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    196,978
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    259,960
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    133,995
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12.5%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,195
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,390
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,336
The minimum amount of firearms this build will have
Max Firearms:    5,781
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,518
The minimum amount of stamina this build will have
Max Stamina:    5,995
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,743
The minimum amount of electronics this build will have
Max Electronics:    4,028
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,840
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    323,389
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,284
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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