Nomadic Lone Striker

    PvE

by internerd last updated Feb 26, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

437,689

Firearms  

  6291

Toughness

430,144

Stamina  

  4028

Skill Power

130,870

Electronics  

  4028

Gear

Lone Star Chest
Health  (16674)
Health on Kill  (5%)
Increased Kill XP  (28%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1272

Striker Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Health on Kill  (5%)
 

1272

classified gear icon Striker Knee Pads
Health  (16674)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 0
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 0
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 0
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 0
  

267

Gear Mod - Firearms Mod
Exotic Damage Resilience  (2%)
QUANTITY - 0
  

267

Performance Mod
Support Station Lifetime
QUANTITY - 1
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 1
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 
Performance Mod
Support Station Range
QUANTITY - 1
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Bullfrog

Reflex sight
Critical Hit Chance  (8.5%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Damascus

Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

Just looking for opinions on this build. Came back to The Division just before the Onslaught GE, and have been grinding gear to see what I could put together. I mainly solo LZ & WSP, but matchmake for Lex, incursions, etc. How does this look? 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    437,689
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    576,084
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    299,294
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,012
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,924
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    404,834
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    523,375
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    286,294
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,411
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,534
Damage dealt per bullet with a headshot from the secondary weapon
Range:    32.20m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    221,417
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    296,945
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    145,889
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    20,584
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    42,403
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,721
The minimum amount of firearms this build will have
Max Firearms:    6,291
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,743
The minimum amount of electronics this build will have
Max Electronics:    4,028
The maximum amount of electronics this build will have when fully optimized
Skill Power:    130,870
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    286,055
The maximum amount of health this build will have when fully optimized
Max Toughness:    430,144
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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