Copy of: Azrael Alpha Ninjabike

    PvE

by atonesir last updated Feb 27, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

450,054

Firearms  

  7191

Toughness

420,665

Stamina  

  5652

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Alpha Bridge Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Alpha Bridge Gloves
Assault Rifle Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Nomad Knee Pads
Enemy Armor Damage  (4%)
Increased Kill XP  (56%)
Bleed Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Alpha Bridge Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  LVOA-C

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

7000 Firearms / 5500 Stamina / 2900 Elec

322k / 402k / 89k

Going to swap some stability attachments for crit variants. Tough to keep ult up if you're just out "cruising", but when alot of enemies are around, it can be fun.  Sometimes like to use other forms of turret crowd control instead of smart cover.

Based on Azrael's video and build.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    450,054
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    575,157
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    324,951
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,222
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,221
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    448,185
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    582,555
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    313,815
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,222
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,554
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    284,065
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    377,016
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    191,115
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    18,188
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,376
Damage dealt per bullet with a headshot from the sidearm
Range:    17.60m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,587
The minimum amount of firearms this build will have
Max Firearms:    7,191
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,176
The minimum amount of stamina this build will have
Max Stamina:    5,652
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    279,751
The maximum amount of health this build will have when fully optimized
Max Toughness:    420,665
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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