Nomad Classified

    PvE

by brette11 last updated Feb 26, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

525,500

Firearms  

  9080

Toughness

395,847

Stamina  

  4157

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Health on Kill  (5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Skill Haste  (9%)
SMG Damage  (12%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Increased Kill XP  (56%)
Damage to Elites  (16%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Signature Resource Gain  (4%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
All Resistance  (2%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 0
  
 
Performance Mod
First Aid Self Heal
QUANTITY - 0
  
 

Primary Weapon  -  Bullfrog

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    525,500
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    686,619
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    364,381
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    17.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    71.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,004
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    43,897
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    1.90s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    550,980
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    655,690
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    446,269
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    36.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    88%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    24,299
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,364
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    257,356
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    343,719
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    170,992
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the sidearm
Critical Hit Damage:    47%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    34,167
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    70,384
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    8,250
The minimum amount of firearms this build will have
Max Firearms:    9,080
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    263,247
The maximum amount of health this build will have when fully optimized
Max Toughness:    395,847
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    34%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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