Melt Machine 10k Firearms Nomad

    PvP

by Stief last updated Feb 27, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

710,270

Firearms  

  10276

Toughness

324,343

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Golden Rhino

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

Overview

This build absolutely melts, in my personal experience people are thrown off guard during PvP because they obviously see you as a nomad, but after you begin a fight they’re surprised at the amount of damage you're able to put out, thus forcing them to retreat to cover. At which time you and your teammates can push and finish the player off. I’ve gone toe to toe with 6k classy strikers and put them down without even having a proc.

This build is best to run during team play, it can be used as a solo build as well but I’d switch out the loud vent break for a suppressor to cut down on the ad agrow and you’ll also have to adjust your play style a bit. You’ll be a bit squishy so I’d definitely suggest to run with 1 stamina gear piece for solo. Having 2 gear pieces of any type, one rolled for stamina to be used for solo and one rolled for FA for team play that you can easily switch out depending on whether your playing as a group or solo is recommended.

As as far as the nomad build itself goes a lot of people run nomad completely wrong. You shouldn’t be face trading playing off of your procs. You should be playing as if your procs are part of your complete health pool, do everything you can to not proc your nomad. Because well, math.  

This build has roughly 210k health, which may seem pretty low but with a full overheal (50% of your full health, roughly 105k) plus your one guaranteed proc (another 210k health, you could get more than one proc but for the purpose of this tutorial let’s just say one) will have you sitting at roughly 525k health which is a much higher health pool than most builds. By comparison, a 9k stamina predator build has a toughness of 600k with 400k health. The key to this nomad build is playing as if you were running a banshee or hexo build. You should not be face trading with the idea of “I’m a nomad so I’m just going to rush this guy, down him and let my nomad proc”. You want to use your healing skills and med kits as much as possible. Fight in and out of cover to allow your constant over heal to keep your health up and save your procs for future fights.

Gear

I’ve opted for Critical Hit Damage everywhere I can for max damage output, I’ve opted for damage over health because as I mentioned earlier, you already have such a large health pool between your base health, OH and at least one proc that you don’t really need the extra health.

I’ve also rolled Bleed Resist everywhere I can as well. This build has 50% bleed resist which, with the new way that resistances work (they do not make you immune to status affects but reduces the amount of time your affected) is a very good way to combat the predator bleed. While this is not essential to the build, it is a great thing to have and will add to your survivability against those pesky predator marks. Now you may be saying that the predators mark 6pc says that it ignores bleed resistance, this is not true. It's not really known if this is broken or not, but having higher resistance will drastically reduce the amount of ticks you receive from a predator bleed. Alternatively, the adrenaline talent of ignoring status effects for 7 seconds is ignored by the predator mark bleed.

You can opt to roll Health on Kill over Skill Haste on the chest if you'd like as you already have 25% from the nomad build itself. EDR is also an option if you'd like even more resistance to predator bleed or wasn't able to get the full 50% bleed resistance that's available with this build. If you do choose to do this however be sure to also run it on all your gear mods as well.

Weapons

Responsive and Deadly are the only PvP talents that will be active with the low stamina this build has. If you don’t have a house that has both those talents you could switch either out for hurried or even find a MP7 or Navy MP5 with deadly, responsive and unforgiving in the free slot. My secondary weapon I just have for Determined to help get my ult back in between engagements. So although an LWM4 is suggested, it’s not essential to the build, as long as you have a SMG or AR with determined in the free slot you’ll be fine. As far as your side arm goes, it's always good to have one with Harmful to make players bleed as your'e chasing them down.

Mods

All gear mods should be FA with Critical Hit Chance, and all performance mods should be Pulse Critical Hit Damage. Again, this is to maximize your damage output. Run first aid self heal if you choose to use booster shot.

Skills

Running an immunizer lunch box is pretty mandatory as it gives you a percentage of healing when destroyed as compared to first aid which gives you a base amount of healing. I always run pulse to utilize the pulse mods I use. You can run booster instead of pulse in which case switch out your pulse performance mods for first aid self heal. I prefer pulse because this build give you 50.5% critical hit chance so I like to run a pulse to max out my critical chance.

Talents

I've opted to run all medical wing Talents. Adrenaline to assist with status effects, critical save and strike back to assist with damage mitigation and skill cool downs and combat medic. If you were to run solo you could swap out combat medic for on the move or precision if you chose to run booster shot.

Any further build questions feel free to pm me on discord.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    710,270
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    822,311
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    598,228
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    136.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    26,000
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    42,120
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    566,338
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    704,502
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    428,174
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    136.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,849
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    42,728
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    404,483
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    527,024
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    281,942
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    23.5%
Critical hit chance with the sidearm
Critical Hit Damage:    64%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    45,515
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    91,030
Damage dealt per bullet with a headshot from the sidearm
Range:    18.90m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    9,319
The minimum amount of firearms this build will have
Max Firearms:    10,276
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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