Test PVP Reclamer

    PvP

by LuiSK last updated Feb 26, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

321,946

Firearms  

  4157

Toughness

373,281

Stamina  

  4157

Skill Power

236,520

Electronics  

  7884

Gear

classified gear icon Reclaimer Chest
Skill Haste  (9%)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Exotic Damage Resilience  (11%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Reclaimer Knee Pads
Exotic Damage Resilience  (8%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Exotic Damage Resilience  (2%)
QUANTITY - 3
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 4
  
 

Primary Weapon  -  Caduceus

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    321,946
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    404,947
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    238,944
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,655
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,896
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    399,917
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    522,114
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    277,721
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    44,945
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    87,642
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    511,696
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    628,433
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    394,959
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,181
The minimum amount of electronics this build will have
Max Electronics:    7,884
The maximum amount of electronics this build will have when fully optimized
Skill Power:    236,520
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    248,240
The maximum amount of health this build will have when fully optimized
Max Toughness:    373,281
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    30%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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