Reclaimer CC & Suppression

    PvE

by kestononline last updated Feb 18, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

228,534

Firearms  

  2961

Toughness

324,343

Stamina  

  2961

Skill Power

351,658

Electronics  

  10276

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
LMG Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Disrupt Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Military M60 E4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Classic M60

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

The premise of this build, is that you don't have to have super horrible damage just because you are a support healer.

By stacking EAD and DTE wherever doesn't take away from you healing power, and my using competent w/ FlashBang to boost your damage while keeping enemies locked down due to a low 10-11s cooldown. The idea is to Flashbang and focus on an enemy's head.

For the weapon setup, they will also be taking an extra 22% damage due to being out of cover (from blind status). There is also great suppression power, because of dual-220 mag LMGs.

This setup can also work with the Urban MDR (if you're good at using it), for the damage bonuses of 24% EAD and 18% Exotic talent. The benefit of suppression is given up for extra damage (EAD). But since this is primarily a healer, suppression (and thus incoming damage prevention) is my preferred strategy.

Combat medic (or precision) can be swapped for On-The-Move if needed.

If running as a FULL/dedicated healer (no CC), swap out Flashbang for Defibrilator, and Tech Support or Precision for Triage.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    228,534
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    319,125
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    137,943
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,192
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,746
Damage dealt per bullet with a headshot from the primary weapon
Range:    40.00m
Optimal range for the primary weapon
Reload Time:    5.75s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    228,534
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    319,125
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    137,943
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,192
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    40,746
Damage dealt per bullet with a headshot from the secondary weapon
Range:    40.00m
Optimal range for the secondary weapon
Reload Time:    5.75s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    172,458
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    231,379
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    113,536
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,174
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,319
The minimum amount of electronics this build will have
Max Electronics:    10,276
The maximum amount of electronics this build will have when fully optimized
Skill Power:    351,658
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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